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cross-posted from: https://sopuli.xyz/post/12933469
Super Mario Maker 64 exists, thanks to a new ROM hack
[looks vaguely in the direction of Japan]
Five… four… three…
Lucky hacks are quite hard to take down if you only provide the patch file!
Kinda wished it worked with that decompiled PC version of M64 that came out a while ago but still very cool!
Recently, there came out a way of recompiling N64 games for PC without a decompilation and with mostly working results. It is technically possible to apply the hack patch and then recompile it for PC. I don’t know if there’s a way to apply HD texture packs on top of that though (edit: there seems to be in the video, but I haven’t looked into how).
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
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This is actually a second Super Mario 64 Maker. Kaze Emanuar made one a few years back.
The SM64 hacking scene is so broken for hardware that I do all of it on PC recompiles now. I’ll have to see if this is any good if I can work it on PC.
This is the best summary I could come up with:
Nintendo’s Super Mario Maker series of games lets you create your own sidescrolling platformer levels using sprites and 3D objects from several entries in the franchise.
It’s created a deeply devoted fan base, but it’s only ever let you make sidescrolling levels.
The developers, Arthurtilly and rovertronic, describe it as “a toolbox letting you fulfill all of your SM64 dreams.” Just like the Super Mario Maker series, it lets you create your own levels using a special creator interface that borrows a lot from Minecraft, giving you low-res textured (this is the N64 after all) cubes that you can drop in place.
The developers have a guide for doing so (in addition to the video above), and you’ll need an emulator or an actual Nintendo 64 to play the game with the Builder 64 modifications in place.
As Engadget points out, you can do that with a flashcart that supports SD cards — several options are listed in the guide linked above.
Only Nintendo knows what its bar is for taking down projects like this, but it has put emulator developers on edge with some high-profile takedowns lately.
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This brings back memories of using toads tool 64 to make stupid levels in sm64. Good times were had lol