So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a try. Got any advice for me?

  • hahattpro@lemmy.world
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    2 months ago

    Witcher 3 can be played like the puzzle game on max difficulty.

    You don’t have to grind level or have good controller skill to beat those boss in max difficulty. In fact, it like puzzle game. If you know how to beat the boss (read in game wiki), or have oil, spell, or do something before, … you can beat a boss easily, without need much skill or overlevel.

  • rtxn@lemmy.world
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    2 months ago
    1. There is a setting for an alternative character control mode. Use it, the regular one is dogshit.

    2. The level difference between Geralt and enemies is very important. A difference of +/- 4 can make fights ridiculously trivial or a one-hit KO. Same goes for jobs’ recommended difficulty.

    3. Getting swarmed by level 50 sewer rats is not fun.

  • flux@lemmy.world
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    2 months ago

    Pay attention. The game wouldn’t always lead you to what you need to do. Some times you’ll have to figure things out. There isn’t just a marker on the map for what you need to do next. That messed me up because half the time I was following a marker but then there would be a line about giving someone an item or something in my inventory I missed. Ignore 100%ing every quest. Learn to parry and roll. Also, explore! I’ve run into very cool side quests! It feels really cool to just stumble into a story before a character even sends you out on the quest.

  • teft@lemmy.world
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    2 months ago

    Clear the entirety of the first map. You’ll save yourself some headaches and power up Geralt a bit which helps a ton in the early game.

  • JimmyMcGill@lemmy.world
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    2 months ago

    As other folk said, definitely do get the DLCs. There’s a whole other game in there.

    It’s been a while since I last played, and this game IS a masterpiece, no doubt about that, but the one of the first sections can be rough. Iirc it’s gloomy af, there’s some hard monsters in some quests that can be demotivating and the combat/mechanics takes some getting used to which makes the previous point worse. Just know that the game opens up and there’s a whole world out there.

    There are tons of side quests which are great, so you should do those but also don’t feel like you need to do all of them. It can be easy to get side tracked and then lose steam and quit on the main story.

    Especially because like I said the DLCs are amazing. They are also quite self contained so it’s like a breath of fresh air

    Enjoy this amazing game. I’m jealous of you

  • EarWorm@lemmy.world
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    2 months ago

    No not use any DLC equipment. While the combat in the game is far from perfect, using the viper gear (I think that’s what it’s called) ruins it further.

  • Maggoty@lemmy.world
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    2 months ago

    Crafting armor is 100 percent superior to found and bought armor. But if you don’t like crafting, the found and bought stuff will get you through. Also don’t sell or dump old crafted armor pieces, you need them to craft the next tier up.

  • AlexWIWA@lemmy.ml
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    2 months ago

    Oils are reusable so don’t try to ration them. I didn’t use them for the first quarter of the game because I didn’t know that. There are a lot of fights that would have been much easier.

  • Thehalfjew@lemmy.world
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    2 months ago

    Good thing to remember about builds. Geralt is a sword fighter first and a magic user 18th. Be good at slicey.

  • Katana314@lemmy.world
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    2 months ago

    Always buy new shoes in the afternoon - after your feet have expanded.

    …Oh, you mean about the game?

  • Adm_Drummer@lemmy.world
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    2 months ago

    I try to get everyone to try playing on Death March, no fast travel.

    I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.

    On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.

    • BaroqueInMind@lemmy.one
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      2 months ago

      I disagree, it made the enemies become tedious damage sponges and currently making the game less enjoyable.

      This isn’t a Souls game. Whatever difficulty setting is one/two below the hardest is an acceptable balance between completely wasting my time or challenging fun.

      • Adm_Drummer@lemmy.world
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        2 months ago

        Interesting! I never really found the combat to be all that tedious or enemies too difficult so long as you kept up with alchemy, oils and gear upgrades.

        Obviously, different strokes for different folks. There’s a reason one of the difficulties is story only.

        • AnarchistArtificer@slrpnk.net
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          2 months ago

          There’s a reason one of the difficulties is story only.

          That is something I appreciated about the game, it makes it clear that lower difficulties are valid ways to pay the game

  • Sonicdemon86@lemmy.world
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    2 months ago

    Do the side quests before the main quest as some of the side quests get locked off when you compete main quests.

    • Stromatose@lemmy.world
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      2 months ago

      Yeah I mean obviously all these people must be wrong. It is a masterpiece whether you vibe with it or not but I just don’t see how it comes off as repetitive to someone.

      • uniquethrowagay@feddit.org
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        2 months ago

        World building and storytelling are top notch.
        I personally found the gameplay a little lackluster here and there. Even on the hardest difficulty, I never really had to use potions for example. And looting never felt good to me, it feels very Diablo-esque in that you keep finding a sword that does +2 damage to your previous one. It rarely feels meaningful to loot anything.

        Still an amazing game of course.

  • bugieman@lemmy.world
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    2 months ago

    If you have the patience for it, try playing on a much harder difficulty. The medium and low difficulty levels don’t provide the same weight. Many systems in the game are unnecessary at lower difficulty levels but higher difficulty forces you to engage in them to get the extra edge over certain encounters.

    Higher difficulties force you to engage in potion brewing, reading up on enemies, and making genuinely tough choices morally in order to keep Geralt alive. Lower difficulties remove all the tension from these systems.

    Also as another user mentioned, don’t skip any dialogue and engage in the side quests/contracts as they give a lot of unique flavor and nuance to the world and story.

    • somtwo@lemmy.world
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      2 months ago

      I’ve done two full playthroughs of the game (plus dlc), one on the standard difficulty and one on hard. I can confirm that many of the game’s systems are rendered unnecessary by the easier difficulty. I really enjoyed my second playthrough and would definitely recommend.

      However, if you don’t think you’ll enjoy that (having to plan and work for every advantage to be able to succeed) I would wholeheartedly endorse the easier levels. The story and quest design alone are worth the price of admission! Side quests in this game make many other games main story pale in comparison.

    • yokonzo@lemmy.world
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      2 months ago

      This, this game isnt about fighting, it’s about prepping, it’s about researching your prey and knowing what you need to get the edge on it before you go in, brewing the potions you need and knowing what to hit it with

      • AnarchistArtificer@slrpnk.net
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        2 months ago

        Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.

        An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”