It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.
Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.
Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.
Limitations inspire creative solutions
Don’t let the government know about this
Hah. I remember working with accounting software in the early 90s. Legacy stuff even then. Programs and data needed to fit in 64k.
Need to make a simple customisation? Well now you need to split one program into two. Have fun.
As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.
I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.
In the eighties we dealt with a few kilobytes, only dreaming about megabytes…
“Cool, what’s a kilobyte?” - Rockstar before filling your hard drive
To be fair, customers care more about graphics fidelity than they do about efficiency.
Spending hours mastering a shader to add some cool atmospheric effect would get you much more return than the same hours optimizing the code.
gameplay
Can you call it a programming meme? Looks more like a gaming meme
Game programmers, yes. Programmers who happen to work on games. Further, the highlighted idea is not restricted to games.