- cross-posted to:
- games@hexbear.net
- cross-posted to:
- games@hexbear.net
Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.
My rule is I’m only willing to pay a dollar for every expected hour of play, so you can imagine I buy few things at full price.
The last two games I paid full price for were Elden Ring and Mandragora. I am far more likely to pay full price for an indie title that I’m excited about than anything else, because as an artist myself, I fully understand the impact of a pre-purchase on an indie studio.
That’s generally how I follow it also. Though I add the stipulation that they’re enjoyable hours, and it’s not hardline. I know not every game can be measured that way. If it’s a particular genre or series, l might take the dive anyway. For indies, it goes even further than that. Some I track for years before release, so I pre-order as soon as it becomes available, just to support as much as I can. So $/hr is a good baseline, but it’s deeper than that.
I’m totally ok paying $30 for a ten hr game, I appreciate shorter games. But if it’s boring or unfun for a whole hour in, I’m getting a refund.
I like some of the early access development styles used in things like Enshrouded and Satisfactory, so mostly ive been spending on games like that. I like the idea of collaborating with a player base to create a game together I think.
Oh definitely. I’ve enjoyed the experience of helping devs mold a title into something better in exchange for a lower price.
I like your dollar an hour rule though, I might use that in the future. Its funny though, my most played game was free and I have 2000+ hours in it!
Edit: I forgot rocket league was 30$ originally! Still a good deal!
Yeah, the games I’ve spent very little on I’ve put a ton of time into, like Vampire Survivors, Noita, and Dungeon Defenders.
I would also generally consider £1/hour of gameplay to be pretty terrible value tbh. Truly good games are more like £0.10/hour or less
People spend like $20 to watch a 2 hour movie, $1/hr isn’t that unreasonable
Not to mention that not all gaming hours are equally fungible.
There can be shorter narrative games where a given hour is worth more (to me), so the higher per hour cost is justified.
Agree 100%. Played Dispatch last week and had a blast. Very short, but worth the money imo
To you perhaps. Cinema is less than half that cost here and even then I go less than once a year because I don’t really feel like most films that come out are worth bothering to see given the combined effort and cost.
2 hour movies are also competing with streaming services like Netflix where people can see many more hours of TV shows and movies for less. Some just stick to youtube which requires no money and has some free movies there too.
Its like how people can drop hundreds and thousands of hours on f2p games without spending any money. $/hr valuation is outdated.
To be convinced to spend, consumer has to be convinced what a game is offering is unique to other cheaper and sometimes free alternatives. $/hr is something they will have a hard time competing with.
I don’t strictly adhere to it or anything, but I think it’s a good reminder sometimes when I balk at the price of a new game that I’m liable to spend hundreds of hours playing.
Yeah. Only reason I mention hours not being so important is because I’ve bought many games that are 5-10 hour experiences because I found the aspects like the atmosphere, story, or gameplay very compelling.
On a per hour basis The Finals has been the clear winner for me past 2 years its been out dropping over a hundred hours a year with no money spent. And enjoying more than paid multiplayer games.
If you only look at $/hr, there are some 70 hr games which milk your time and should have been shorter, like Assassin’s Creed, and then there are short, story rich games, like Outer Wilds, which are absolutely worth it even at more than a dollar an hour.
Prefer games like Factorio or Rimworld that you can get many 100s of hours from.
That’s fine. I don’t agree with you.
It all depends on what you’re looking for. I’ve put hundreds of hours into games and gotten way less than $1/hr, and I’ve also had a great experience paying significantly more.
So I don’t see games in terms of $/hr, especially these days when I’m more limited by time than money. Instead, I look for unique experiences with cost being a much lower factor. Generally speaking, I spend much less than $1/hr since I buy a lot of older games, but I’ve spent far more ($5-10/hr) on particularly interesting games.
But yeah, generally speaking, I’m willing to pay more for indies than AAA titles because indie games are more likely to offer that unique experience.
Aka the market has rejected your overpriced bullshit. Adapt or die. Welcome to the free market.
It doesn’t matter if you’re a mega corporation and previously had the winning formula. You adapt to meet evolving market demand or you die.
These c suites got too comfy doing everything to only please their shareholders. They forgot that pleasing their consumers wasn’t optional. We are your money supply. If you lose us, it all comes crashing down.
Good
AAA games aren’t worth $60+
I like some Indy titles but I’m getting sick of the side scrollers
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The game must be a GOTY contender or I’m not gonna pick it up at full price. I have no issues paying up for a new, unique experience that sounds exciting. Games I know I like, but rehash an old formula land on the wishlist until they are 30% off. Games that look cool, are recommended, but I’m not sure I will like them land on the wishlist and need to be below $20 when I buy.
With these simple rules I still have too many unplayed and unfinished games in my library, so… yeah… you gonna have to take some risks to win big.
As much as it’s great to shit on triple A games, this is quite bad for the industry as a whole. Devs cannot price their game above $15 without being held to an absurdly high standard, which makes budgeting for game development extremely difficult for smaller studios. If we want the AA scene to expand and give us more great games as we’ve seen in the past few years, that’ll need to change.
Arc Raiders launched as a feature complete game, mostly bug free, well optimized, with a sufficient amount of functioning servers, and with genuinely innovative game design.
It sold incredibly well at 40 dollars. I’ve bought it 4 times myself.
Expecting every game to meet those criteria is not “absurd”. It used to be par for the industry and it still should be.
AAA games from publicly traded corporations are just absurdly underwhelming. They want us to think these standards are absurd so they can keep their minimal effort bullshit gravy train running. It’s not going to work anymore. That’s the free market. Adapt or die.
If we want that, we’d just pay for it right?
I just started waiting as long as I needed to, years if necessary, for the games I want to drop down on a sale to under $20. I really don’t care how long I have to wait. There’s enough games out there now to keep me busy.
Best example of this is the borderlands franchise. Wait a year or two and get the game + dlc for 80% off.
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“gAmeS aRe tOo ExpEnsiVe tHesE Days!” paid $70 for a major release in 1999, also paid $70 for a major release in 2025
Maybe you did, I bought used games for 10.
paid $70 for a major release in 1999,
Aha
Games were released as complete games in 1999.
The difference is back then, I didn’t have to wait 2 years (give or take) for games to go on a proper sale to enjoy it. I’d just wait until a month or two has passed and ask around, go into Gamestop/EB Games, rent it at Blockbuster, find used games at yard sales, etc. and buy them for cheap (or potentially barter for them or be lent the copy).
We pay $70 to not play at release due to server issues and critical bugs. We do QA for most major gaming companies - while paying for the privilege to do so. We pay full-price for incomplete experiences that we are misled into believing are complete experiences, as well.
Most games I purchase at release (or pre-order) are just in limbo on my account while I wait for a playable product. By the time it’s playable, there is usually $70 worth of DLCs for me to buy.
Buying power is down. If they want me to spend more, capital has to pay me more.
Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.
I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.
Same here. The last AAA game I bought was probably Diablo III, and I barely touched that piece of junk. I’ve learned my lesson and either pirate it to try it out first or wait for sales on Steam. My most prized games in my collection are the indie ones anyway, so I’m not rushing to buy AAA anymore.
25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.
Thing is, I can also NOT play games and spend my money on other hobbies.
i will continue buying the games and not playing them, tyvm
A person of culture, I see.
I have the time to play games. I own many games. Yet I am not playing them. Why? I used to love games. Why can I not get sucked in anymore?
I used to be like that. Had a huge backlog of games and didn’t play any of them. The the steam deck happened …
i’v heard some people say this sort of thing is likely that your subconscious or whatever just isnt being “fulfilled” by that level of activity, that you got to try something a little “higher” like creating your own game/telling your own story
Not a bad idea. I’m 90% done my erotic Star Trek the next generation fan fiction. One more graphic sex scene and it’s done. I could finish that.
Depression and anxiety, probably.
I am anxious about nothing and feel the whole range of human emotions, hope for the future, enjoyment of other things. I feel quite happy most of the time actually.
Yeah I’m a very patient gamer, I’m perfectly happy to just play games on my Steam Deck years after they come out. If there’s something I want, I’ll usually just wishlist it and let it sit there until it goes down to a price that seems reasonable. Much better to get it for $15-20 with all the DLC and bug fixes than paying $80+ for an unfinished buggy mess IMO.
That’s why they add gambling mechanics in games. That way many can not stop playing.
Yeah, especially since I know I likely wouldn’t play it much.
On the other hand, if it was free (also as in money) and open-source, and I liked it, I could donate. Although I don’t have much money, so probably just smaller amounts, better than the 0 I do right now by not gaming instead.
For example, I absolutely wouldn’t pay $9.60 for Binary Eye (barcode/2D code scanner app) if it cost that much, but as a donation that was fine.Well, I could make an exception for games on physical media. I like it, and it has resale value.
…until GTA6 comes out, then all bets are off.
I wouldn’t be so sure, matey! Yaarrghh! ⛵🏴☠️🦜










