I think it’s slightly different for a few reasons:
It’s almost completely unregulated. Gatcha games, slot machines, loot boxes, and the like are all literal gambling, yet have mostly skirted gambling laws and other regulations.
The in-game UX is unregulated and is designed to encourage spending and obfuscate costs. Games themselves are designed around maximum addiction. Then they include time-limited items/deals to encourage FOMO. Hell, the only reason Diablo 4 is a live service game is so people who buy skins have a (forced) audience to show off to.
What happens on screens in virtual spaces may not be monitored by parents (or schools) at all, as closely, or as easily. Parents may not even know their child is buying in-game items and skins, or not understand how it’s different from buying games/DLC.
The ads themselves are also mostly unregulated. Children’s TV ads are tightly regulated in a lot of the world, but digital ads have carte blanche to advertise to children directly.
Social media acts as a magnifier, with high-status steamers and other content creators rocking high-priced skins acting as game-specific niche “celebrities”/influencers, and are also completely unregulated.
I worry for my kids that they will face a lot of pressures that just didn’t exist for me in the 80s and 90s.
As a parent to a kid smack dab in the middle of this right now I gotta say that while I welcome regulation on 1, 2 and 4 generally, not just for kids, I really and firmly believe parents who allow their kids to buy whatever they want in game (i.e. gift in game currency and leaves it at that) are horrendously lazy. And I have an analogy for that as well.
Back in my day what happened when kids got unsupervised cash was at best candy instead of lunch in school and at worst alcohol or cigarettes. Back in my parents time it was basically, due to before mentioned conformity, only cigarettes as the only possible outcome.
As such I really feel loot boxes is decidedly better than cigarettes and alcohol while being tied with candy for lunch.
3 is just a parental issue. It’s the same as not knowing where your kid is and who he’s playing/interacting with.
5 is a big societal issue right now. Social media is really fucking with not just kids but virtually all of us. Me being here is largely a way to combat my own unhealthy relationship to social media. We’re extremely social creatures at our core and social media manipulates us in ways we have little chance of resisting with mindful consumption. It’s cigarettes as they were back in the early 1900s.
I think it’s slightly different for a few reasons:
It’s almost completely unregulated. Gatcha games, slot machines, loot boxes, and the like are all literal gambling, yet have mostly skirted gambling laws and other regulations.
The in-game UX is unregulated and is designed to encourage spending and obfuscate costs. Games themselves are designed around maximum addiction. Then they include time-limited items/deals to encourage FOMO. Hell, the only reason Diablo 4 is a live service game is so people who buy skins have a (forced) audience to show off to.
What happens on screens in virtual spaces may not be monitored by parents (or schools) at all, as closely, or as easily. Parents may not even know their child is buying in-game items and skins, or not understand how it’s different from buying games/DLC.
The ads themselves are also mostly unregulated. Children’s TV ads are tightly regulated in a lot of the world, but digital ads have carte blanche to advertise to children directly.
Social media acts as a magnifier, with high-status steamers and other content creators rocking high-priced skins acting as game-specific niche “celebrities”/influencers, and are also completely unregulated.
I worry for my kids that they will face a lot of pressures that just didn’t exist for me in the 80s and 90s.
As a parent to a kid smack dab in the middle of this right now I gotta say that while I welcome regulation on 1, 2 and 4 generally, not just for kids, I really and firmly believe parents who allow their kids to buy whatever they want in game (i.e. gift in game currency and leaves it at that) are horrendously lazy. And I have an analogy for that as well.
Back in my day what happened when kids got unsupervised cash was at best candy instead of lunch in school and at worst alcohol or cigarettes. Back in my parents time it was basically, due to before mentioned conformity, only cigarettes as the only possible outcome.
As such I really feel loot boxes is decidedly better than cigarettes and alcohol while being tied with candy for lunch.
3 is just a parental issue. It’s the same as not knowing where your kid is and who he’s playing/interacting with.
5 is a big societal issue right now. Social media is really fucking with not just kids but virtually all of us. Me being here is largely a way to combat my own unhealthy relationship to social media. We’re extremely social creatures at our core and social media manipulates us in ways we have little chance of resisting with mindful consumption. It’s cigarettes as they were back in the early 1900s.