• GrandmasterFrank@lemmy.blahaj.zone
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    1 year ago

    I made a 1:1 scale of the Halo ringworld in Unreal Engine, and all I can say is that it looks like it was WAY too big for so little curvature, like it almost looks like its a rounded edge rectangle corner there. It should be wide at the bottom, and then quickly appear to thin as it goes up.