Notch initially developed Minecraft by himself when he started the project in May 2009. However, as the game gained popularity, he founded the company Mojang in 2010 and brought on additional developers to help improve and expand the game. By the time he sold Mojang and Minecraft to Microsoft in 2014, it was a collaborative effort with a team of developers.
A fair point. It’s been a while since then. I didn’t recall that.
That said, he’s just an easy example. There’s a few other people who could be used. There’s a billionaire who was an early Bitcoin adopter for example.
And it certainly would have been possible for Notch to become a billionaire without hiring people. The company only had 25 employees in 2014, and was doing $330million in revenue every year. There’s certainly a path he could have tread to still becoming a billionaire without hiring anyone.
It would have been harder, taken longer, and not been as profitable for sure, but doable.
I don’t believe it, it’s just too many things to do, not just the development but everything around it. And once you lose momentum, people go and find some other game to play. Timing and luck are very important.
Notch initially developed Minecraft by himself when he started the project in May 2009. However, as the game gained popularity, he founded the company Mojang in 2010 and brought on additional developers to help improve and expand the game. By the time he sold Mojang and Minecraft to Microsoft in 2014, it was a collaborative effort with a team of developers.
A fair point. It’s been a while since then. I didn’t recall that.
That said, he’s just an easy example. There’s a few other people who could be used. There’s a billionaire who was an early Bitcoin adopter for example.
And it certainly would have been possible for Notch to become a billionaire without hiring people. The company only had 25 employees in 2014, and was doing $330million in revenue every year. There’s certainly a path he could have tread to still becoming a billionaire without hiring anyone.
It would have been harder, taken longer, and not been as profitable for sure, but doable.
I don’t believe it, it’s just too many things to do, not just the development but everything around it. And once you lose momentum, people go and find some other game to play. Timing and luck are very important.