Context: I saw a post a while about Paradox Interactive cancelling their life simulation game Life By You and someone commented saying they wish Paradox Interactive would release what they’ve completed under an open source license. Follow up comments said it wasn’t feasible largely due to a Russian nesting doll of licenses that wouldn’t be compatible.
Question: What would be some obstacles in making a modern stereotypical AAA or indie game open source? Or even just segments for it for that matter?
This would be ignoring the financial impact. It would be like CD PROJEKT RED making Cyberpunk 2077 as open source as possible as a an action of good will.
A AAA game’s source code can be like 100 Tb and with every update they’ll have to reupload it. Also there’s always stuff (usually music) the developers don’t own and buy a cheap restricted license for.
So you’re saying the problem is that it’s infeasible to distribute the source code, which they already distribute to all of their developers with no problem, while there are numerous platforms that will host it for you for free if it’s public FOSS?..
Where did you take that number from? The source code is by far the smallest part of most games.
I took Android sources as the sample and exaggerated it a bit.
That’s a lot of words just to say “I made it up”
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If you think that was toxic, you must be very new to the Internet.
The part that annoys people is when you doubled down to try to save your argument instead of saying something along the lines of “yeah, you’re right”.
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I think its more the lack of self awareness when you, with full confidence, made unverified claims and presented them as fact. That’s toxic. Me pointing out that you did so was not toxic.
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I’m like nicotine. Toxic, but addictive.
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Just try a little. You’ll love it.
This Lemmy comment brought to you by Phillip Morris International
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