What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.
Too many managers to pay and as a result too high personel costs, I would assume. :<
Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.
You are totally right. We are living in a golden age of not only video games, but entertainment in general, thanks to ridiculously powerful computers and the internet. People with video game nostalgia remember how those old games made them feel, because the games were new and exciting and they were young. But video games (and board games) have done nothing but improve over the years as developers figure what works and what doesn’t.
Nowadays there is just of ton of…everything. We are spoiled for choice. There are so many excellent games at every price point, and also tons of crap, and yes, too much shovelware and too many rehashed franchise games. But here’s the thing: these things aren’t mutually exclusive. We have all of it, all at once, and reviews and advice are everywhere. If someone is tired of rehashed AAA franchise games, they can spend the rest of their lives playing clever indie games and they’ll still barely scratch the surface of what’s available.
Name a year that only had two AAA games come out that were any good.
Now, we just have great access to a bunch of lower budget indie games that put gameplay over graphics, so they can take more risks and some of those games are fantastic. But there hasn’t been “just two” good games a year in the past 30 years.
I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.
Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.