The outsourced studios might actually do better than 343, to be honest. 343 has so terribly mismanaged Halo. Its ridiculous how bad of a job they did. They were given charge of Xbox’s biggest IP and the fumbled it. Halo Infinite was meant to be a glorious return to form, and it landed with a flop. Its like they did nothing but hire people that hated halo. They had the formula laid out by Bungie. All they needed to do was more of that and people would gobble it up.
They let Bungie go independent because Bungie was tired of making Halo. If they had stayed with MS, they’d be relegated to churning out Halo titles for eternity.
343 started off with top talent. They had Corrine Yu as their lead programmer. But it’s almost like the studios directors got a blank check to fuck around, thinking anything with the halo branding would sell like crazy.
I don’t think they’re outsourcing Halo to save money. They’ll likely outsource it to more experienced studios with better track records of achieving good results, because 343 is a lost cause. I wonder if their acquisition of Activision was in order to get some studios that could handle the Halo IP? Like Infinity Ward and Treyarch.
I think a great example of what 343 should have done is treyarch taking over COD from infinity ward. They’ve converted infinity ward’s COD into a behemoth. They maintained what worked. They knew living upto IW’s standards wouldn’t work. They split the COD brand up to MW, BlackOps & the World War stuff, to mitigate any creative risks they could now take. This allowed them to grow COD including going into newer platform & modes e.g. Warzone.
I know it’s not an apples to apples comparison, but it does show how management of a studio is as important as the creative vision. 343 clearly lacked both.
The outsourced studios might actually do better than 343, to be honest. 343 has so terribly mismanaged Halo. Its ridiculous how bad of a job they did. They were given charge of Xbox’s biggest IP and the fumbled it. Halo Infinite was meant to be a glorious return to form, and it landed with a flop. Its like they did nothing but hire people that hated halo. They had the formula laid out by Bungie. All they needed to do was more of that and people would gobble it up.
Glad to see other folks have noticed this as well.
As a longtime Destiny fan, I was so excited to have Halo come in and take the spotlight and giving Bungie’s lazy ass a run for their money.
Instead halo flopped almost as hard as Anthem. Fucking sad.
Idk if it was Anthem levels.
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They let Bungie go independent because Bungie was tired of making Halo. If they had stayed with MS, they’d be relegated to churning out Halo titles for eternity.
343 started off with top talent. They had Corrine Yu as their lead programmer. But it’s almost like the studios directors got a blank check to fuck around, thinking anything with the halo branding would sell like crazy.
I don’t think they’re outsourcing Halo to save money. They’ll likely outsource it to more experienced studios with better track records of achieving good results, because 343 is a lost cause. I wonder if their acquisition of Activision was in order to get some studios that could handle the Halo IP? Like Infinity Ward and Treyarch.
https://www.youtube.com/watch?v=bm7KUE1Kwts
I think a great example of what 343 should have done is treyarch taking over COD from infinity ward. They’ve converted infinity ward’s COD into a behemoth. They maintained what worked. They knew living upto IW’s standards wouldn’t work. They split the COD brand up to MW, BlackOps & the World War stuff, to mitigate any creative risks they could now take. This allowed them to grow COD including going into newer platform & modes e.g. Warzone.
I know it’s not an apples to apples comparison, but it does show how management of a studio is as important as the creative vision. 343 clearly lacked both.