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This whole “dead game” rhetoric seems to stem from the sane idea present in capitalism that something must be constantly growing.
People have bought Palworld, and they’ve made their money back and then some. And despite this not being a “live service” type game, it’s still receiving updates and still has active players.
Seriously, and I still want to play it. Like every other games that seems continuous improvement, there will be an active and dedicated player base for it.
I hate these new trends of “Oh, that game came out last month, it’s too old now”.
I plan on playing again when it’s further fleshed out. It’ll be super fun.
I haven’t bought it myself yet. When Palworld was all the hype on my discord server I noticed it still was incredibly jank. Clipping, pathing, physics, AI, those sorts of things.
If the issues get polished I’ll probably buy it. But the devs seem to be doing quite well so far.
People have bought Palworld, and they’ve made their money back and then some
Yes, but they didn’t sell themselves out to Microsoft or EA at their peak in order to hook into the Endless Invasive Advertisement Machine, so they’ll never be a true success story like Origin Systems, Westwood Studio, or Mythic Entertainment.
Bro? They literally signed with Sony.
Well, then they should be fine.
Pretty sure Stardew Valley got more post launch content than many actual live service games…
All free because Concerned Ape is awesome.
Palworld just released a massive update. It’s not dead. Just sounds like more bandwagon hate.
whether a game is “dead” or not only really matters for online games with matchmaking. If a game requires a large playerbase to function, like an MMO or a matchmaking based competitive game, the game can die. This doesn’t apply to single player or small scale coop games.
Anyone will get the full single player game experience even if they are the only one playing. If the game has multiplayer, like coop or vs play where the expectation is that you will find the person who you will play with, the game cannot die.
Calling palworld a dead game is just as nonsensical as calling starfield dead because of a lower playercount. It literally doesn’t matter for this kind of game.
At most it matters to have a healthy player count to get quality guides/videos/forums, which don’t always matter, but are nice to have. Palworld still has a pretty good base for that though.
You dont need a big base for that, just a small one that likes to dig deep and document and talk about it.
I feel like snowrunner would be a good example but maybe thats too mainstream even.
Good news: Pocketpair knows and they are now in the licensing phase of the lifecycle
Palworld is a dormant game, much like Terraria, that will spur to life with content updates as it approaches completion.
I just started playing it.
Really good article discussing the unfortunate trend where
a lot more people are trying to push gamers to play games that aren’t really designed to be played for months on end.
-Buckley
Some other great quotes in there, the whole thing is worth a read.
Is Ars Technica a dead publication asked the developer.
God damn. This, after their collab with the IDF and CDawgVA?
They might be one of the coolest studios today.
Strongly agree, palworld didn’t need to sustain hundreds of thousands of players for years. Not every game needs to be factorio. It did what it set out to.
I bought it, played it for a while, and moved on. nothings wrong.
Speaking of factorio, it is the example of “If you want your game to have true replay value, the best thing you can do is embrace the modding community”.
Factorio made mods first class citizens and reaped the rewards.
1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.
The only games that can’t work with a playerbase in “only” 4 digits are MMOs. Otherwise there’s no excuse.
Same thing is said about Helldiver’s 2,and there were 60k online players in game last week on a weekday. That’s exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!
I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn’t still enjoy a long life as a cult favorite for decades.
I thought the game was neat but far too buggy to enjoy.
I only play these kinds of games with others and after a few days the servers would always grind to a halt or the gameplay would spaz out.
I’m waiting until it’s done and I’ll try it again.
I typically do that with many survival games. I skipped Minecraft and Terraria during release and played it when it was at 1.0, and holy cow, they’re so deep!
When Valheim came out as early access and only 3 out of 6 biomes finished, reaching the end sucked. Because once you hit it, waiting a year or two for an update is painful.
Fortunately, it’s now a pretty oversaturated market. I was playing Vrising, Grounded, Raft, Dinkum, etc and just rotating between these early access games every few months.
Halflife is a dead game. Portal is a dead game.
Don’t expect every game to be Minecraft.
What about L4D2? They still have servers running
servers running ≠ alive
Dead? Really? Cuz Portal and Minecraft are my kids’ top two games!
I think they mostly mean dead as in not many people playing them consistently, but that’s of course due to the fact that they are quite old and don’t have a ton of replayability. (In regards to portal and half-life.)
Though I’d also argue that they are far from dead in spirit, as they are still very well regarded and thought of, and still talked about quite a bit. And there is of course always new people discovering or playing them since they are such classics.
Minecraft is still of course alive and well, for me personally it is my single most played game, and I still play it from time to time, albeit primary modded.
I bought palworld.
i played it.
i enjoyed it.
i had enough.
i stopped.
there is nothing wrong with this sequence of events.You might play it again, depending on the updates it recieves.
I did that with No Man’s Sky and put another 20 hours into it
Only twenty?!?? Man I play NMS like I play Sims or Minecraft. I put 100hrs in, get bored and don’t play for a while, when I come back there’s been at least one or two updates and I’m easily able to put back in another hundred with new/revised content.
Not that it’s a competition, I’m just surprised cause of how much time I put into things. (x_x)
There are only a few games in my steam library where I have 100 or more hours.
That’s crazy. Not even counting time spent on pirated versions of games, any game that I truly enjoy has at least 300hrs logged. I think my most played game is sitting at a little over 1100hrs because fuuuck am I a sucker for a game dev that respects and engages their players, but that’s a different story to tell.
Since you like great games and devs that care, have you played The Legend of Zelda Breath of the Wild?
I mean just because I have 40-60 hours on games I like doesn’t mean I didn’t truly enjoy them. I played through the campaign and side quests and after a while life happened or I just got bored or played another game.
There are plenty of games that I loved that I only played for 30 or so hours. Hours aren’t everything
TRUE! It’s nice to have the option!
Did the exact same thing with Helldivers 2.
I did that, then started up a new playthrough to check out the updates. That’s a sign of a good game IMO
Checkout saleblazers now.
I’ve been eyeing that up since I’m a business management game kinda guy. But it depends on exactly how jank it is. Is it worth playing?
I personally love it, haven’t really felt a lot of jank tbh. AI seems to like walki g backwards before the ing around when they are in your shop but it all works.
Tons of items, hiring ai to work actually works, they do their job and make money while you roam.
Building takes some finesse but that’s mostly due to structural stuff. No floating bases basically.
I’d say it’s totally worth playing, worst case steam refunds are available.
Edit: I should add there’s an actual questing system too. Main and lots of side quests. Devs are very responsive in their discord too. Amazing ppl
Palworld is dead to me when I have completly interest and/or my friend group doesn’t want to play