True, though for most game/graphics developers you’re never interfacing directly with the graphics API, you’ll let your chosen engine/library do the heavy lifting.
It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.
For end users, sure. It’s specifically designed as a lower level interface that’s harder for developers to implement.
True, though for most game/graphics developers you’re never interfacing directly with the graphics API, you’ll let your chosen engine/library do the heavy lifting.
It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.
Windows users use DXVK to boost framerates, it was the solution for making Elden Ring playable it’s first month
I would say at that point the cost/reward is worth it