• 60fpsrefugee@lemm.ee
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    4 months ago

    Yeah, ain’t no monetizing scheme is gonna save this one. There’s just too much bad rep.

    • kaitco@lemmy.world
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      4 months ago

      Yeah, ain’t no monetizing scheme is gonna save this one.

      This is the key marketing fail. They released an OW clone, and then failed to highlight the differences. I might have thrown $40 at it, if I’d known that there wasn’t going to be a battlepass or something equally asinine to come with that price tag.

      I played through their free weekend beta some time in July and didn’t hate it, but it was clunky and the designs were uglier than OW. That said, I had expected them to clean it up before release; anything except let it stand with its overarching veneer of greyige+olive green over every character.

      I think they just released it to say it was released and be able to do the write-offs. Otherwise, any game that had been in development this long would have seen a huge marketing campaign that highlighted why players should abandon OW, et al for Concord instead.

    • Billiam@lemmy.world
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      4 months ago

      There’s just too much bad rep.

      On the one hand, that’s not a bet I’d take since No Man’s Sky exists.

      On the other hand, NMS is definitely the exception, not the rule.

      • ms.lane@lemmy.world
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        4 months ago

        People wanted NMS, they wanted NMS to be good.

        It was a let down when it wasn’t.

        No one wanted this. No one thought it would be good.

        It was a laugh when it failed.

        They aren’t the same.

      • Ephera@lemmy.ml
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        4 months ago

        I assume, NMS made money from their launch, despite it being so underwhelming, and that’s what they used to patch up the game.

        Concord seems to have made essentially no money…

        • drcobaltjedi@programming.dev
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          4 months ago

          25K units sold TOTAL. 10 on steam, 15 on psn.

          Some quick math, steam takes a 30% cut (10k * 40 * .7 = 280k), and since this is a sony published game sony got to keep 100% on their platform (15k * 40 = 600k). Sony made less than 1 mill in revenue on this game which allegedly cost 100M to develop.