I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.
I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.
Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.
I hurts me how bad SW:O did for that very reason. There’s no XP, there’s no tower in each zone to unlock or whatever. It’s a really good game IMO with a few issues.
I think that’s kind of a shame.
I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.
I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.
Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.
I hurts me how bad SW:O did for that very reason. There’s no XP, there’s no tower in each zone to unlock or whatever. It’s a really good game IMO with a few issues.
It’s just a shame that some of the biggest of those issues appear to be fundamental game mechanics.
I think you and I both know that’s exactly what they’re going to do.