• Kowowow@lemmy.ca
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    2 months ago

    If someone makes a 1920 to 1950 mod you’d be my hero, I want the untouchables with high fantasy

  • inb4_FoundTheVegan@lemmy.world
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    2 months ago

    It’s not 100% clear why Larian didn’t include these features in the toolkit to begin with, but it may be a case of protecting certain copyrighted assets being scraped easily from the game, or from being altered in a way that is unpleasing to DnD’s intellectual property overlords.

    Super duper cool that this was done, I just worry that WoTC/Hasbro will mandate this sort of thing needs to be squashed. The new DND system is focusing heavily on a virtual tabletop system under a subscription plan. While standalone BG3 isn’t a threat, a modded full custom campaign could be seen as one. I wouldn’t even bring this up buuuuut between sending Pinkertons to collect MTG cards and the OGL crackdown, seems like any scummy move could be possible.

    Hope I am worried about nothing tho.

    • skulblaka@sh.itjust.works
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      2 months ago

      Bethesda tried this when they attempted to monetize mods. You can’t stop the signal on truly user-generated content. At best they might have a copyright claim on official DnD lore or monsters, which can be sidestepped with a custom setting, which is pretty much the whole point of user generated content.

    • CrazyLikeGollum@lemmy.world
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      2 months ago

      Currently, that is the case. Update 7 was supposed to have mod support for consoles as well, but that got delayed to a future patch. It’s coming though.

  • DarkThoughts@fedia.io
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    2 months ago

    What I, and a lot of other folks were hoping for. Even if you don’t like the BG3 campaign… With this there’s the potential for pretty much anything. People could create their own “games” using BG3 as an D&D engine. Neverwinter 1 & 2 lived on for a long time because of this.

    • UnderpantsWeevil@lemmy.world
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      2 months ago

      Even if you don’t like the BG3 campaign…

      That’s crazy. The campaign was one of the best computerized D&D adventures I’ve seen published to date.

      Neverwinter 1 & 2 lived on for a long time because of this.

      I enjoyed the Neverwinter toolkit, but the graphics were still so blocky and clunky. There’s a polish to BG3 that, I think, will draw in a bigger audience.

      Also, a big beautiful modding toolkit can have so many knock-on effects. Half-Life gave us a rich basket of spin-offs, from Team Fortress to Counterstrike. Starcraft and Warcraft popularized us a slew of new game styles, like Tower Defense and DOTA. Fingers crossed that we get something similar from BG3.

      • DarkThoughts@fedia.io
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        2 months ago

        NVN is over two decades old at this point, of course the graphics aren’t great. I personally also aren’t a huge fan of the semi real time combat system, as it really messes with some classes. Modding (along with computer games in general) was also nowhere near as big as it is today. But despite all that it’s still alive, due to its campaign editor. I’m sure BG3 will be modded to death with this (not literally ofc).

  • Prinz Kasper@feddit.org
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    2 months ago

    Modding a modding tool so you can mod more mods. Jokes aside this is really cool. I know Divinity OS2 had similar tools, but given how much more popular BG3 is there will likely be more substatial mods made for it.

    • sparky1337@ttrpg.network
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      2 months ago

      Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.

      • 1stTime4MeInMCU@mander.xyz
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        2 months ago

        What didn’t you like about Div 2 rules? I understand some of them wouldn’t adapt well to tabletop / dice but I liked their AP system better than BG3s action / bonus action

        • sparky1337@ttrpg.network
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          2 months ago

          Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

          And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

          And the crafting mechanic has a high learning curve.

          I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.