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From the article
Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.
But us in the VR community is still Windoze.
The VR community is a fairly small niche market
We are small but still exists…
Once there is a way to properly play VR games without too much configuration, I will jump back to Linux. But for now, Windows 11 IOT edition is not too bad. Specifically the IOT edition without all the telemarketing and CoPilot crap.
VR games work just fine in proton, as long as you’re on Vive or Index.
It’s the the headsets that don’t support linux, unfortunately.
I’ve never got my Vive to work well in Linux, even though I’m using X which supposedly still is better for gaming that Wayland.
There are a lot of kinks around VR on linux. Wayland has been better in my experience, but I still can’t believe SteamVR on linux just doesn’t have power management for the base stations implemented. Like, it works, there’s a fucking python script that can do it! But not via SteamVR.
I use an app on my phone to turn my base stations on and off.
Here’s hoping the Deck and whatever Deckard turns out to be means Valve is in the process of improving the situation.
For the Index and 2.0 Basestation it’s supposed to work for a while now https://github.com/ValveSoftware/SteamVR-for-Linux/issues/320#issuecomment-1835581128