Yeah, same. The game where that screenshot is from (DCSS) also has an ASCII mode, where that skeleton dragon would probably look like this: D
The text log would say that a skeleton dragon appeared, and I could even imagine a skeleton dragon by itself quite easily, but when it comes to a whole room full of monsters, then it’s just a lot of info to keep track of. The small textures are almost like icons, in that they’re a compact way of telling me where which monster is.
Sounds just like Dwarf Fortress, which had been ASCII for decades before the Steam version added graphics (you could get icon packs before that point though). And honestly, I love DF and played quite a bit in the ASCII-only mode (I used to SSH into my server and run in actual ASCII mode), because the gameplay was worth it. Now that DF has a proper GUI, I’ll just use that, and I don’t mind that it looks like a game from the 90s.
Yeah, same. The game where that screenshot is from (DCSS) also has an ASCII mode, where that skeleton dragon would probably look like this:
D
The text log would say that a skeleton dragon appeared, and I could even imagine a skeleton dragon by itself quite easily, but when it comes to a whole room full of monsters, then it’s just a lot of info to keep track of. The small textures are almost like icons, in that they’re a compact way of telling me where which monster is.
Sounds just like Dwarf Fortress, which had been ASCII for decades before the Steam version added graphics (you could get icon packs before that point though). And honestly, I love DF and played quite a bit in the ASCII-only mode (I used to SSH into my server and run in actual ASCII mode), because the gameplay was worth it. Now that DF has a proper GUI, I’ll just use that, and I don’t mind that it looks like a game from the 90s.