(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 day agoefficient game design rulelemmy.blahaj.zoneimagemessage-square46fedilinkarrow-up1721arrow-down117
arrow-up1704arrow-down1imageefficient game design rulelemmy.blahaj.zone(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 day agomessage-square46fedilink
minus-squareMidnitte@beehaw.orglinkfedilinkEnglisharrow-up33·17 hours agoSeems weird to critique “western game devs” Developers of any region can be terrible.
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkarrow-up8arrow-down2·15 hours agoJapanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly. (This belief may be out of date)
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up5·edit-210 hours agoI’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.” Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
minus-squareMatch!!@pawb.sociallinkfedilinkEnglisharrow-up6·9 hours ago“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
Seems weird to critique “western game devs”
Developers of any region can be terrible.
Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.
(This belief may be out of date)
I’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.”
Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs