Geez just let people play the game however the hell they want. Unless it’s a multiplayer esports title that people compete on, cheating hurts absolutely no one.
Starfield is only playable because of mods, for example. Sometimes us normal people with jobs literally can’t grind resources for days in order to craft that one item. Would these studios rather we not pay $50 for their games? Because that’s my only recourse.
I understand that I don’t technically own most of the games I spend my hard-earned cash on, but once I’ve paid, it’s none of their goddamn business how I choose to use it.
I agree, a big buggy open world game, maybe not quite as bad as Fallout 76, is not a place for intrusive anti-cheat. If there is a place for it, it’s competitive shooters, and, as you pointed out, competitive esports.
Geez just let people play the game however the hell they want. Unless it’s a multiplayer esports title that people compete on, cheating hurts absolutely no one.
Starfield is only playable because of mods, for example. Sometimes us normal people with jobs literally can’t grind resources for days in order to craft that one item. Would these studios rather we not pay $50 for their games? Because that’s my only recourse.
I understand that I don’t technically own most of the games I spend my hard-earned cash on, but once I’ve paid, it’s none of their goddamn business how I choose to use it.
I agree, a big buggy open world game, maybe not quite as bad as Fallout 76, is not a place for intrusive anti-cheat. If there is a place for it, it’s competitive shooters, and, as you pointed out, competitive esports.
I mean it is for GTA online if I understand this correctly. Cheating in multiplayer is a shitty thing to do IMHO.
In Singleplayer I’m with you. My game, my computer, my control.
Ah I didn’t read closely enough. If it’s multiplayer, yeah, cheating is shitty.