ByteOnBikes@slrpnk.net to Gaming@beehaw.org · 1 month agoThank you Skövdeslrpnk.netimagemessage-square42fedilinkarrow-up1249arrow-down10cross-posted to: [email protected]
arrow-up1249arrow-down1imageThank you Skövdeslrpnk.netByteOnBikes@slrpnk.net to Gaming@beehaw.org · 1 month agomessage-square42fedilinkcross-posted to: [email protected]
minus-squareByteOnBikes@slrpnk.netOPlinkfedilinkarrow-up13·1 month agoI didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.
minus-squareKissaki@beehaw.orglinkfedilinkEnglisharrow-up2·1 month agoI loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.
minus-squareMentalEdge@sopuli.xyzlinkfedilinkarrow-up22·1 month agoIt wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up20·1 month agothe point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel. then it funded the development of Satisfactory.
I didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.
I loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.
It wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.
the point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel.
then it funded the development of Satisfactory.