• limitedduck@awful.systems
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      1 month ago

      It’s not about the number of years, it’s about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

        • Chozo@fedia.io
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          1 month ago

          I think we all know the “preservation” argument is bullshit. I don’t know why we keep pretending. 99% of people copying games are not “preserving” them, they’re playing games they didn’t pay for.

          Whether or not you think it’s wrong to do so is another argument. But can we just start being honest with ourselves? You’re not opening a museum, and you know it.

          • limitedduck@awful.systems
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            1 month ago

            Personal preservation is perfectly valid and doesn’t automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you’re diminishing the authority of that ownership. Now I’m not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it’s important to see the nuance

          • mycodesucks@lemmy.world
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            1 month ago

            That is completely irrelevant. Piracy is already illegal. If you pirate software you can be jailed and/or sued.

            Emulation development, however, is completely legal and protected by law and precedent.

        • limitedduck@awful.systems
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          1 month ago

          There’s no simple answer to that since games become inaccessible in different ways and with different severities. It’ll always be an argument you have to make.

      • mycodesucks@lemmy.world
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        1 month ago

        It’s not about either of those. A system emulator is nothing more than a program that converts the hardware instructions of one piece of hardware to another. What you DO with that can be legal or illegal, but the emulator ITSELF is totally legal and requires no justification.