I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
Yes, but also community rewrite of the Morrowind engine, to make it even more better: https://openmw.org/
Admittedly, some changes might make it use more resources, for example it’s got basically no loading screens, because nearby cells get loaded before you enter them…
I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
Yes, but also community rewrite of the Morrowind engine, to make it even more better: https://openmw.org/
Admittedly, some changes might make it use more resources, for example it’s got basically no loading screens, because nearby cells get loaded before you enter them…
Back in the day morrowind was unoptimised too, https://kotaku.com/morrowind-completely-rebooted-your-xbox-during-some-loa-1845158550
That’s fair, though honestly the only issue I ever had on the Xbox was having a loading screen every 5 minutes.