I have never gotten into Pokemon save for the Mystery Dungeon series, but I find it really engaging. Things I like:
instead of move selection gated by limiting to 4 moves and limiting PP, there’s AP. You gain 2 AP per turn, and can spend more of it to do more powerful moves.
Instead of types doing double/half damage, types give buffs/debuffs which are apropos to that type interaction. (Water “extinguishes” fire, lowering attack)
All buffs/debuffs are on a turn timer (attack is lowered for 3 turns)
Buffs/debuffs transfer when you switch beasts
Stacking the same effect adds turns to the timer rather then strengthening the effect.
All timers are visible onscreen under the HP bar
Before you confirm an attack, the effect icons show under the highlighted enemy.
I have never gotten into Pokemon save for the Mystery Dungeon series, but I find it really engaging. Things I like: