• Kazumara@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    1
    ·
    edit-2
    5 days ago

    Skyrim is huge. I played it last year, going to all locations and doing main and side quests. That takes 100 hours or so.

    Now I’m playing Elden Ring with SOTE, doing the same thing. I’m around 180h in and honestly I kind of want to finish by now.

    So yeah, I don’t see 600 hours of playtime as a positive goal. Unless they mean expand the map but don’t keep up the content ratio. In that case, why the fuck would that be good? More travelling isn’t worth anything.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 days ago

      Honestly, my limit is about 80 hours, and that’s only if the store and side content is really good. An average story/RPG game should target 20-40 hours IMO.

  • tiredofsametab@fedia.io
    link
    fedilink
    arrow-up
    5
    ·
    6 days ago

    I’ll take it if it’s well done. I’m fine with it also not being done all at once (think expansions in MMOs). However, I’d rather the game be smaller (and priced appropriately) if quality will suffer.

  • hector@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    I don’t need bigger game I just want Shakespearian spectacular quest and events, gripping storylines, and endearing character.

    You could have a tiny map full of passion and I would love the game.

  • NoiseColor @lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    6 days ago

    I would like that if it’s like Skyrim. Actually it would have to be better. A big world and everytime I play it would be a completely different experience.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    5 days ago

    The thing about not finishing games is very true. Simply look at achievement stats. Most games have a huge drop off in achievements earned after the first 25-50% of the game, with any achievement for completing the story of the game having a super small number of players who earned it. Even games that are easy as fuck and practically play themselves!

    • Sabata@ani.social
      link
      fedilink
      English
      arrow-up
      8
      ·
      5 days ago

      I absolutely want a game that I can sink 1000s of hours into. I do not want a game where I get bored half way tough because the dev clearly gave up or only the first 10 are fun.

      • Same. That’s why I don’t really like The Witcher 3, but I keep coming back to Cyberpunk 2077. The Witcher 3 has a great story; but the game gets super boring and repetitive super quickly. Cyberpunk is setup more or less the same; tons of filler content that is ignorable, great main story, but I like the action more. I can skip through the story and still have fun blowing away gang bangers in a ton of different ways, as opposed to Witcher where there’s not much variety in the action and every battle is just swinging swords and using the right spells on the appropriate enemy types.

        • Sabata@ani.social
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 days ago

          Sounds like the same issue I had with the Witcher, 2 hours of build up and fetch quest for a 10 minute fight get a a little old 40 hours in. I didn’t even get to play the cool looking vampire DLC because I would have to keep grinding more boring stuff to level up.

      • taladar@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 days ago

        only the first 10 are fun.

        Or worse, a game where everyone keeps telling you that you need to put in 100 hours before it is fun.

        • Sabata@ani.social
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          5 days ago

          Not to mention if you do the 100 hours and it turns out the culture is more toxic than Warcraft raiding.

  • spankinspinach@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    30
    ·
    6 days ago

    Honestly one of the best games I’ve played recently is the Stanley Parable and that game is a couple of hours of poking around a quirky but literal office. Would happily buy that 60 times over one massively mediocre rpg.

  • Weirdfish@lemmy.world
    link
    fedilink
    English
    arrow-up
    123
    arrow-down
    1
    ·
    6 days ago

    World size, density, and traversal have to be balanced.

    I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

    GTA can be bigger, with cars and planes for long distances.

    Large worlds are great, if they are packed w content, open barren landscapes are terrible.

    Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

    • Skua@kbin.earth
      link
      fedilink
      arrow-up
      11
      ·
      6 days ago

      I’d be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you’re walking a long way. You’d have to limit the scale of the story to make it manageable to develop, but I think there’s the potential for something cool in there. Maybe there are only two or three villages in one valley, but they’re all full villages and they’re actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it’s actually most of the day in-game.

      • leftzero@lemmynsfw.com
        link
        fedilink
        English
        arrow-up
        14
        ·
        6 days ago

        Daggerfall was like this, if I’m not mistaken (I got into TES with Morrowind, and I’ve never found the time to play the older games).

        The map was about the size of Great Britain, and mostly empty, even if it had about fifteen thousand locations spread about it.

      • fadingembers@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 days ago

        It’s not real life scale but I have yet to see another developer attempt anything like the slice of time that we got with Majora’s Mask

        • Skua@kbin.earth
          link
          fedilink
          arrow-up
          2
          ·
          5 days ago

          Never heard of this one, but I will check it out. Thank you for the recommendation!

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        English
        arrow-up
        12
        ·
        edit-2
        6 days ago

        Not quite KSP whole planet scale, but uh, Kenshi.

        Its a pretty damn big world, pretty sure it is significantly larger than Skyrim.

        You’ve got world speed controls, rpg style mechanics and progression, and you can have multiple members of your party, and you can build your entire own town if you want to.

        The game is filled with many roving factions, who all have a sort of reputation dynamic with all other factions, as well as yourself/party.

        The game is full of many different story lines, many of them conflict with each other and cannot all be done, there is no such thing as a plot armored, impossible to kill npc, and there are tons of unique, npcs you can meet and have many kinds of interactions with.

        If you want to take on a huge faction, you can, but you’re probably going to need to literally raise your own army to do so.

        Main downside is the control scheme is fairly awkward / old school… its basically like an mmo from the early 00’s, but single player; click to tell your peeps where to go sort of thing, awkward camera controls by modern standards for an ARPG.

        You don’t directly control the combat of your character like in Skyrim, the game basically rng rolls based on you and your opponents stats to determine who uses what kind of attack or block or dodge… but you can set different combat stances, basicsally.

        … So its not an ARPG in the sense of Skyrim or AssCreed or Dark Souls… but it is an ARPG in a more loose sense, that its an RPG mechanics style game and world, without rigid turn based combat, which all revolves around action.

        But the scale you are looking for is there. If you don’t set the time to fast forward, it can easily take 15 minutes to an hour or more to walk between settlements or major landmarks, depending on what part of the map you’re in.

        Nothing is really obvious from the onset of the game in terms if what you are supposed to do, beyond not get murdered, eat, drink and sleep to stay alive.

        It’s very much a sandbox approach, but theres tons and tons of stuff to do if you are capable of directing yourself.

        Also, lots of mods that add more content, immersion, and deepen or alter gameplay mechanics.

        Kenshi 2 is in the works with upgraded engine and graphics… ETA totally unknown.

        • Sculptus Poe@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 days ago

          I tried to play that game and totally failed to grasp the controls. The idea of is is appealing. I might have to give it another go.

          • sp3ctr4l@lemmy.zip
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            5 days ago

            I am honestly kind of baffled that no one has made a mod that makes the camera/control scheme into something more up to modern standards, like a mode shift button that toggles you into a modern 3rd person control scheme.

            I’d attempt it myself if my wrist wasn’t so fucked up

        • Skua@kbin.earth
          link
          fedilink
          arrow-up
          3
          ·
          5 days ago

          That sounds fascinating! I’m pretty tolerant of jank in games if they’re doing something engaging, and while I do enjoy the combat systems of the Souls games I am totally okay with a more abstracted system. Hell I love Paradox’s grand strategy games, and this sounds a lot like how battles work in those — the meaningful decision is in which fights you pick and how you prepare for them rather than your actions within the fight itself.

      • LucidNightmare@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 days ago

        I found it to be so immersive, that the large map size was a bonus to me. I wanted to see it all, and by god I did. I have done every single thing on that game.

        I found it even more immersive by camping when it got dark out, cooking to eat, and then going to bed. When I woke in the daylight, I would sit there and have Arthur drink a cup of joe, break down the camp, and continue on with my journey to wherever.

        Now I want to play it all over again for a fifth time. >:(

        • RisingSwell@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 days ago

          I’ve not enjoyed single player, Arthur is only allowed to be a cunt for story reasons, the moment I’m doing it I get penalised. It’s not bad but it’s… Eh. At least it was only $30 on sale.

          • LucidNightmare@lemm.ee
            link
            fedilink
            English
            arrow-up
            2
            ·
            4 days ago

            Ah, I’m sorry you didn’t get to enjoy it! It is my favorite game of all time, so that’s sad to hear.

            • RisingSwell@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              2
              ·
              3 days ago

              Still got my money’s worth, about 10hrs in single player, although a lot of fucking about that certainly wasn’t productive, mostly just been around valentine and the place to the east. A bit more than that online.

    • Stovetop@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 days ago

      Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

        • RightHandOfIkaros@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          6 days ago

          I did, and I really liked it. I am excited to see how the sequel holds up, the trailer was so whacky I couldn’t look away.

        • deranger@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          6 days ago

          I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.

          • lewdian69@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 days ago

            I had the exact same experience and don’t know what I’m missing that everyone else loved so much. It was all just so tedious.

            • deranger@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              4
              ·
              edit-2
              6 days ago

              I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.

          • wizardbeard@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            3
            ·
            5 days ago

            It’s definitely not for everyone, but the begining does an absolutely shit job of selling the game’s depth and the more interesting bits about the setting.

            As you progress through the game you have vastly different landscape types where “hold forward and don’t tip over” isn’t enough to make it through. River deltas, canyons, mountains with and without snow, swamps, craggy wasteland strewn with boulders, open plains with enemy camps, forests, etc. You also get a decent variety of tools to use to tackle those challenges, and multiple ways to approach each one.

            Do I skirt around the edges of the terrorist camp or try to speed through on a motorcycle? Should I try to defeat them to make the area easier for a while? What tools do I need to get through the terrain on the outskirts? How many ladders and climbing ropes? How am I going to carry that all with the cargo and deliver it within the time limit? What do I need to defeat them? Can I? Should I do that while I carry the cargo, risking it? Should I clear it before I take on the delivery? Should I take the time to build a zipline network and then come back later when I can just zipline through? Is there enough bandwidth for buildings that I can afford a zipline network? Should I grind out some other delivery destinations to unlock more bandwidth? Maybe I should repair the highways in the area instead and drive through? How do I get the resources I need for building this stuff? Will I do repeatable deliveries for the materials, scavenge them from lost cargo in dangerous places, fight the terrorists and take theirs? Do I take on extra difficult delivery conditions (time, cargo damage) for higher rewards? How do I deal with those additional requirements?

            But again, the game does a piss poor job of demonstration any of this depth off from the begining. It also does a terrible job signposting how and when you unlock more tools. So you can grind shit out the hard way, then do one mission for someone different (that you could have done the whole time) and unlock something that would have made the grind half as difficult. Shit didn’t really “click” for me until more than 20 hours in, which is pretty unforgivable.


            For anyone thinking about playing or picking it up again, my advice:

            Get the deluxe edition. It has a bunch of seemingly minor QoL additions in terms of new equipment and some added functionality for old ones that make a ton of difference.

            Slam through the starting area. Unless you really want to grind, just do the main quest path and ignore the side stuff. You can come back later with gear that will keep it from being such a slog. This would have cut down my “20 hours until it clicked” by a ton.

            After you take the boat to the second map, you can take things slower. I reccomend focusing on the main quests until you unlock each new “hub”, then do as much side content as you’re interested in. On the second map the game does a better job of indicating the story sections in advance that you might want to grind out side content to be better prepared for.

            Most of all, don’t treat Death Stranding like a normal game that’s meant to entertain and keep you hanging on for the next beat. It’s a slow, contemplative game while you grind out sidequests. I mostly play it to relax. Put a video up on my second monitor, or listen to a podcast, and deliver shit.

            • LucidNightmare@lemm.ee
              link
              fedilink
              English
              arrow-up
              2
              ·
              edit-2
              5 days ago

              I’d also like to throw another good point to the ones you have provided: The game is also about helping other players along on their journey.

              Once I got to the good equipment, I laid down as much as I could to help others on their journey. I even went as far as grinding (which I legitimately hate doing) to build the roads, build the zip lines, and fixing other people’s equipment that I had used.

              That, to me, was one of the cooler aspects of the game!

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 days ago

      Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.

    • somedev@aussie.zone
      link
      fedilink
      English
      arrow-up
      26
      ·
      6 days ago

      I’ve been playing Kingdom Come: Deliverance for the last few weeks and have found the balance to be pretty spot on. At first the world seems massive, and you have to travel around on foot, then eventually you get a horse and can also auto travel between locations. I think they really nailed the balance in that game.

      • Weirdfish@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        6 days ago

        Yeah, that game gets it right. I played it with the map turned off and the sleep walking perk and had the best time of it.

        Think the second one will finally make me buy a ps5

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    32
    ·
    6 days ago

    I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

    Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”

    Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.

    I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.

    • Nikls94@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      6 days ago

      Same happened to me with Zelda: ToTK. I did everything I came across, collected a lot of things I found, did a lot of questing, got so good in combat I could defeat everything without getting hit, but then I was like “it’s time to stop now” and I defeated the final boss and put the game down. It was amazing.

      • ApollosArrow@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 days ago

        I do think Botw and Totk would have benefited from having the map 50% smaller to condense the content. The underworld in Totk basically ended up just being collecting DLC armor from the previous game.

          • ApollosArrow@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 days ago

            Oh, I spent a lot of time in there, thinking I’d find more than another mini abandoned mine site or yiga lair. The most interesting thing was the yoga boss fight. The underworld portion could have probably been turned into a really great post game idea if they had spent more time on it.

    • Coelacanth@feddit.nu
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 days ago

      I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

      I’m kind of at this spot right now with Pathfinder: Kingmaker. If I had realised it was a 200h+ game I might not have undertaken it. I’ve had a good time with it all things considered, but at this point I really kind of want to move on to the next game in my backlog.

  • surph_ninja@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    4
    ·
    5 days ago

    Agreed, to an extent.

    I do think advancements in AI will eventually give us open world games with infinite procedurally generated engaging quests and NPC interactions. That’ll be cool. In the meantime, I don’t need a team of humans to burn themselves out to produce a large amount of bleh content.

    • RvTV95XBeo@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      18
      ·
      5 days ago

      Ehh, I think it’ll be a looong time before machine learning can make meaningful character interactions.

      It may be able to make maps faster, slightly better versions of something like No Man’s Sky or Minecraft (both already sporting functionally “infinite” procedural generation), or fill a city like Cyberpunk 2077’s with slightly less mindless wandering NPCs, but I don’t think it’ll help make story-based RPGs bigger in a useful way

      The NPCs that stand out in an RPG do so because they typically have a well-crafted, and finite, story arch which is incredibly difficult to do with machine learning and trying to make things more procedurally generated.

      • surph_ninja@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        edit-2
        5 days ago

        I think we’re nearly there as is. There’s already mods that integrate ChatGPT with Skyrim NPC’s. There’s definitely room for improvement, but just these fan projects have achieved some impressive results.

        Pair that with the developers’ eagerness to eventually fire most of their writing staff, and they’ve got a lot of incentive to dump money into improving what already exists.

        My concern is that this will lead to more abandonware. Star Trek: Bridge Crew had integrated voice commands using some IBM service to process. Once their agreement with IBM ended, they shut down the feature in the game. So what happens when a developer integrates AI as a cornerstone to a game’s storylines, using remote servers to do all of the processing, and then decide to end support for the game?

    • supersquirrel@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      1
      ·
      edit-2
      5 days ago

      I do think advancements in AI will eventually give us open world games with infinite procedurally generated engaging quests and NPC interactions.

      If you want to believe in fairy tales that is fine, but the problem is when CEOs believe in those fairy tales and use them to fire their artists and developers which is already happening.

      …and there will be no market correction back to actually hiring humans and paying them a living wage and treating them humanely once your only option for AAA games is AI slop…

      • surph_ninja@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        3
        ·
        5 days ago

        What fairy tale? You can run models right now that people have trained to work as DnD DM’s. I guess you’re not keeping up with developments, but it’s already happening.

        I agree. They won’t want to hire humans back. Capitalism will not continue to function in an AI driven economy. It’s going to be feudalism or communism. And if we don’t do something about it, I know which one the capitalists will choose.

        • supersquirrel@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          edit-2
          5 days ago

          It is crap, I mean AI can be fun at providing raw grist for the creative mill of a human artist, but it is a grist used to compose a plywood of human art that was violently shredded apart and stamped back into the vague impression of a wholistically shaped entity with a grain and texture that contains nothing of the fluid mark of a living being recording an individual history throughout the artistic process of creation.

          Is plywood cool and useful? Sure.

          Am I glad plywood was invented? Absolutely!!!

          Am I exhausted by techbros holding up plywood next to beautiful wood boards and not only trying to gaslight people into thinking they are identical but also trying to argue that we no longer need trees because any day now we will be able to make magic synthetic woodchips and go straight to plywood? To the point that I want to throw up every time I hear it and also why do we even desire to do that in the context of human art?.

          • surph_ninja@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            2
            ·
            5 days ago

            But you’re taking it to the extreme, to the point of dishonesty. You’re so incensed about the overuse and overselling of AI, that you’re now lying about what it can do to diminish it.

            To build on your example, you’re so upset about the sales pitch for plywood, that you’re now trying to claim it’s a fairy tale fabrication and shouldn’t & couldn’t be used to build with at all.

      • Naia@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 days ago

        That’s not what they said. There is a difference between using AI in a short sighted effort to cut costs and using it to enhance content created by people. AI is a broad term, and just because a bunch of rich asshole morons are misusing a version of it that does have use does not make it automatically bad. AI, Generative or not, is just a tool.

        There have been games that have procedural generation for decades in one form or another to create practically infinite content for players, but they are always limited in other ways. Minecraft can generate an “infinite” world, but what you do in the world is limited to what has been ready built. Hell, Games like Skyrim randomly generate NPCs all the time, but they are shallow and don’t really add much to the game.

        Having people build out the mechanics, the spells, the world, and other features with a basic foundation of game play and then having AI implemented to combine those features in a way based on player interaction, or create NPCs that are doing similar things the player can that can make the world feel more alive is likely the next real advancement that games will have.

        Sure, you could have people make hundreds, if not thousands, of NPCs, but they are going to be very derivative and you’ll see the usual “copy paste” people that aimlessly wonder around or do one or two things and making that many NPCs that aren’t story driven would be mind numbing work.

        • supersquirrel@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          edit-2
          5 days ago

          Sure, you could have people make hundreds, if not thousands, of NPCs, but they are going to be very derivative and you’ll see the usual “copy paste” people that aimlessly wonder around or do one or two things and making that many NPCs that aren’t story driven would be mind numbing work.

          If you think “damn I need to make a bunch of fluff here to fill up space but I find the process excruciatingly boring and unfulfilling” please for the love of all that is good and beautiful please stop making art, it isn’t making anybody’s life better including yours. Make art because you desire to create the thing you are actively making in your hands, and if your heart tells you that it isn’t worth it, that means you aren’t making art that is worthwhile.

          Procedural generation is a staple of many gaming genres already, but the difference between procedural generation and AI is that a human can ensure that procedural generation will reliably reproduce interesting content, AI has no such proven ability and you can’t just assume that it will attain that ability at some point. Crucially in all the critically successful games that leverage procedural generation the motivation is not to provide endless content but rather to “shuffle” the deck of a carefully hand selected array of cards to create a specific experience that never repeats quite identically which is a crucial element of mechanically challenging roguelike game design.

          Enter The Gungeon wouldn’t be made better by swapping out the careful level design considerations for AI generated slop, it would ruin the precisely crafted balance and gamefeel that has lead to it being considered a modern classic.

          Procedural generation is not AI, it is in fact philosophically the opposite of AI in that procedural generation procedurally creates and mixes content instead of machine learning which just learns to bullshit pattern match from material that is 9 times out of 10 stolen from exploited artists. One of those things you can tweak to reliably provide fun, challenging and interesting level design that remixes human created elements in ways that don’t undermine the humane element of them and the other is a bullshitting machine. I am sure the bullshitting machine will get better, but it will never not be a bullshitting machine and the success of procedurally generated design in gaming really has NOTHING to do with what we now define as “AI” whatsoever. Rather, on the contrary procedural generated design has far more in common with the now largely forgotten attempts in AI research to create procedural intelligence by explicitly defining thinking and logic routines that could then be modified and built upon by a logical agent operating in a human defined architecture.

          If you want to talk about AI in the context of how people used to define AI before the explosive growth and hype of machine learning basically erased an entire branch of research from the public consciousness, well yes that older style of AI design has actually shown itself to be continually relevant to game design…

  • Iheartcheese@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    6 days ago

    I wouldn’t mind a much bigger world. If it’s actually populated. There needs to be shit to do. Reward me for going off the path.

    • AdrianTheFrog@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 days ago

      8x the size of the world either means 1/8 the original handcrafted stuff per area or 8x the development time and cost, there’s no way you can get around this

  • TachyonTele@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    6 days ago

    Huge game worlds were awesome back when it was challeng to make them. People have proved they can be done. Now it needs balance.

  • ipkpjersi@lemmy.ml
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    1
    ·
    5 days ago

    He’s right. We don’t need maps bigger than Skyrim, we just need content and good core gameplay loops. Being hugely moddable like Skyrim really helps too.

  • fckreddit@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 days ago

    Honestly, I love open worlds that are meaningful, rather than just big for the sake of being big. Yakuza games have very small world, but they dense as hell. They are filled with wacky side quests and many distractions.

  • Altima NEO@lemmy.zip
    link
    fedilink
    English
    arrow-up
    20
    ·
    6 days ago

    The biggness doesn’t matter as much as how much there is to do in a meaningful and rewarding way.