• Comment105@lemm.ee
      link
      fedilink
      arrow-up
      19
      ·
      1 day ago

      Recently noticed how many of my “offline single player” games did not actually work offline, after moving and being without internet for a while.

      To anyone reading this, try unplugging your PC and check what your options actually are. I was really disappointed about not being “allowed” to play Red Dead.

        • Comment105@lemm.ee
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          17 hours ago

          Yeah I posted about that shit a long time ago, I knew people weren’t gonna respond, we all saw the numbers. It had the momentum of fucking syrup.

          They deserve to get their games deleted. I hope they get real fucking mad about it. Impotent rage, just completely red faced, making little comments and posts here and there pleading and wilding out, writing nasty shit, getting a fucking aneurysm.

          Then giving up and moving on, accepting how powerless they are, despite not really being powerless at all. That’s the real tragedy of it.

      • Aceticon@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        13 hours ago

        Curiously, the pirate version works fine offline.

        It’s almost as if being online is not an actual technical requirement…

    • WhiskyTangoFoxtrot@lemmy.world
      link
      fedilink
      arrow-up
      33
      ·
      1 day ago

      Except if the game is designed to be multiplayer-only, but even then we should be able to set up our own servers. If the original Half Life could do it in 1998 then why can’t we do it now?

      • nfh@lemmy.world
        link
        fedilink
        arrow-up
        7
        arrow-down
        1
        ·
        23 hours ago

        If a multiplayer-only game turns down official servers, and you can’t self-host within the game, they should owe players a separate server binary they can run, or a partial refund for breaking the game. It should not be hard, especially if it’s a known constraint when they develop the game.

        • douglasg14b@lemmy.world
          link
          fedilink
          arrow-up
          3
          arrow-down
          1
          ·
          15 hours ago

          How TF you expect that to work with MMO style games that may have significantly complex server infrastructure & deployment environments?

          • nfh@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            6 hours ago

            The one MMO I’ve meaningfully played, RuneScape, has open source replicas of its server from different points in time, that the community has made. I’m not gonna pretend it’s zero work, but a developer with the source code absolutely could do these things. It also doesn’t need to be perfectly compatible with the original one, you can replace a complex DB backend with something standard and less performant. Only runs on Linux, or MS Server 2k8? The community of people who care will figure it out.

            Maybe a source code release would be preferable in this kind of option. EA just did this with a few Command and Conquer games.