I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.

Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.

I’d like to hear what type of gamers y’all are. What type of games bring you joy?

  • GolGolarion@pathfinder.social
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    1 year ago

    It’s gotta be a mix of both. If there aren’t frivolous side tasks I can do, a game feels empty to me, but without a primary set of goals, it feels aimless. Immersive sims that combine the two are my white whale. I want to defeat the big evil with fishing minigames and trading quests.

    • TommySalami@lemm.ee
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      1 year ago

      I agree, but there is definitely a limit to the degree of frivolous side quests. I’m playing TotK here and there, and some of the quests/objectives are basically punishment. I liked the koroks in BotW, but a lot of the new ones can fuck right off.

      • GolGolarion@pathfinder.social
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        1 year ago

        ah man, ive given up on AC a while back, is Valhalla worth the time? I was under the impression they were all mostly the same with a different coat of paint

        • r1veRRR@feddit.de
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          1 year ago

          I’d say there’s roughly two different AC “vibes”: Pre-Origins and Post-Origins (Origins is the Egypt one). Pre-Egypt is still very assasin focused. While you can bruteforce your way through, it’s very clearly not the intended way, and it’s a lot harder than doing the stealth stuff. Post-Egypt is far more openworld, choice focussed. You can still play the Assassin, but because they need to allow many different gameplay styles (including ramboing in), levels/areas aren’t quite as tightly designed for cool assassin type stuff.

          Both versions are good in their own right, but it’s really important to come in with the right expectations. Both sets are somewhat similar to other games in their group, with little switch ups.

          Basically it depends on what your issue was with AC. Even if they are a little same-y, the gameplay is (can) be very fun, and as a history fan, there’s simply no other franchise that’s tackled so many different eras in such an immersive way.

          Finally, my purely subjective recommendations for a “new-comer” would be:

          • The game whose era interests you most
          • If you like openworld action RPGs, Odyssey. A fun filled journey with a lot of worthwhile things to do
          • If you want a solid assassin game, Syndicate. At least from a gameplay and engine perspective, it perfected the formula
        • gaydarless@lemmy.ca
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          1 year ago

          It’s worth the time to me, but I can definitely understand why others might not feel the same. Personally, I don’t love the Viking “honour and glory” theme but I do like the zany “mystery” side quests and the overall game structure. As for whether it’s a rinse-and-repeat of previous games… yeah, it is, in most meaningful ways. Since Origins, they’ve relied on a lot of the same mechanisms, but that’s not a deal breaker to me. I like (modern) AC because of the visual polish and atmosphere, not necessarily unique gameplay. Odyssey was my favourite of the “new” gen of AC games, and I think Valhalla made a lot of tangible improvements to the mechanics and gameplay loops since that title.