What is a good multiplayer game that is both (almost) endlessly replayable AND with less grinding as possible?
Deep Rock Galactic!
I’ve played it, but it has become a bit of a grind. The only reason for doing mission has become unlocking stuff
Personally I’ve always just played the game to play it. I only ever cared about a few of the cosmetics and have long since unlocked everything just as a sort of byproduct. …The vanilla gameloop can definitely get repetitive and stale, so I play a lot of modded games these days.
I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.
- Works just fine with anywhere from 1-4 players
- You can have a mix of friends and random players if you want a full team but don’t have a group of four to play with
- The game is strictly cooperative so there’s no incentive to screw each other over, fostering a generally good multiplayer culture
- There’s lots of stuff to unlock but none of it is necessary for a fun and functional build
- Teamwork is encouraged and effective
- Missions are randomly generated but you’ve got years of additions to the random pools for lots of variety
- Absolutely no pay to win stuff
- There’s cosmetic DLC, but there are still absolutely loads of great cosmetic options in the base game
Edit: also, rock and stone
Works just fine with anywhere from 1-4 players
Madding can get it up to 8 without issue and 24 with extreme lag and instability.
For Rock and Stone!
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✍︎ arscyni.cc: modernity ∝ nature.lichess good
At the tightest-possible definition of multi-player
Checks out
SpiderHeck!
Fighting games:
- Endlessly replayable because there’s always more to learn.
- No grinding because there’s nothing to grind.
I’ve enjoyed Tekken more than Mortal Kombat.
I mostly played Tag Tournament 2
fall guys among us
Both infinitely replayable and has nothing to grind for except some cosmetics that doesn’t affect game play
Fighting games. I’ve been grinding Skullgirls for over 10 years now, without a single skinner box in sight.
Unreal Tournament 99.
I was going for counter strike classic, but yup.
To this flavor: splitgate
I’ve spent countless hours in the 2004 version
How’s Bean Battles sound?
When you ask for something without ‘grind’ I have to ask if you know what you are asking. Grind is entirely subjective. It’s not a mechanism of a game but rather what happens when you personally don’t find a game mechanism fun/rewarding.
Take classic examples, like mining in… most games, really. It’s smacking a rock. It doesn’t have much variety. For some people, they love their own little game of ‘hit the rocks in the most efficient way,’ or they like to relax with music and bust rocks, or they feel like every rock is a loot box. Other people hate it for being too complex to automate and too simple to feel engaged.The difference between ‘grind’ and an ‘endlessly replayable part of the game’ is how the player looks at it. You are asking for ‘the drug to which you will never build a tolerance.’
In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful
Does Factorio count? It’s a good game, you can play multiplayer, the factory can always grow (at least until your hardware, or in the extreme the software, can no longer handle it) and if you’re grinding for something rather than automating it, you’re doing it wrong.
I guess it counts because you are not grinding, the factories are grinding for you. The problem is that it’s a niche game and not many of my friends would play it
Its a wildly popular niche game for good reason.
It’s the defacto automation game, and can get pretty wildly funny with multiplayer co-op. Players slot into niches and ted to focus on building out X or Y and when these things meet can be hilarious.
It also has a versus mode where you race to build bases on a shared map and kill your opponents first.
Titanfall 2
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Can you advance in the game without any grinding?
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I’m obsessively playing guild wars 2 at the moment, and it is arguably similar, in that you don’t absolutely have to grind to enjoy the game. You can get a character to top level very quickly (a few days), and you can gear them up to play a lot of the end game content fairly quickly (exotic gear is about 5% weaker than the best gear in the game and significantly cheaper and easier to get. You don’t have to craft or collect resources to play and have a good time.
Warthunder is really fun without much of a grind
I especially love how warthunder js a f2p game but doesn’t feel like it forces you into parting with youe money.
This is how you bait a bot, folks.
Don’t forget about the great bonuses for participating in the community forums, such as classified documents, toxicity, classified documents, and classified documents.
I agree :) and honestly paying for premium and planes you want is worth it. I have 750 hours and have spent maybe $100-200 on premium and planes. $3.75 per hour of birthday Monday seems decent to me. Better than my VR header which I’ve still only played down to $10 an hour
I was being sarcastic, wt is a pretty bad and poorly designed game, especially planes.
The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.
If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).
Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.
Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).