Clbull@lemmy.world to 196@lemmy.blahaj.zone · 2 months agoRulelemmy.worldimagemessage-square84linkfedilinkarrow-up1876arrow-down112
arrow-up1864arrow-down1imageRulelemmy.worldClbull@lemmy.world to 196@lemmy.blahaj.zone · 2 months agomessage-square84linkfedilink
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up19arrow-down14·2 months agoIgnores the 300 gig is largely already heavily compressed saving you terabytes of space
minus-squareentwine413@lemm.eelinkfedilinkarrow-up11·2 months agoYeah, high def assets aren’t exactly light on disk space.
minus-squareIndescribablySad@threads.net@sh.itjust.workslinkfedilinkarrow-up40·2 months agoI’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up14·2 months agoIgnores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up3arrow-down1·2 months agoThat’s been a common method since CDs first showed up.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up3·2 months agoSo? Still makes the games way bigger than necessary!
Ignores the 300 gig is largely already heavily compressed saving you terabytes of space
Yeah, high def assets aren’t exactly light on disk space.
I’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
Ignores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
That’s been a common method since CDs first showed up.
So? Still makes the games way bigger than necessary!