Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
The speed of Linux is unmatched!
That’s interesting. But the second graph is designed to confuse.
Why is it confusing? Maybe I’m confused, not sure.
The Legion Go is on top and on the bottom, with the Deck in between. And the color scheme isn’t helping.
why is fps labeled with hours and minutes? what is “dead cells” and why is it also labeled hours and minutes?
edit wow i was even more confused about it than i thought. what a terrible graph.
The title is battery life, that’s why it’s hours and minutes. Dead Cells is a video game.
yeah it took me a while, it’s an awful graph and i haven’t had coffee yet
Now what about windows 10 ltsc iot, the ONLY version of windows worth comparing to linux.
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IMHO you shouldn’t have to run a stripped down Windows to get good results. It should just work that way out of the box. LTSC is not supposed to be a consumer OS.
I think it’s a valid comparison request due to some things just flat out not being compatible with Linux.
Pretty much everything will run on Linux now. It’s just the companies behind the games being dumbasses and blocking it with their anti-cheat.
There is plenty of software that doesn’t, and plenty of games that don’t run on Linux, even beyond anticheat games. If it wasn’t true, we wouldn’t need protondb telling us what is and isn’t. You can advocate for Linux all day, but you have to admit there is still software that is 100% Windows only.
I was specifically referring to games as a subset of software in general. Generally, I haven’t run into a game that doesn’t “just work” on Linux unless the developer has non-working anti cheat. Are there any major games you’ve tried that that wasn’t the case?
As for all software, we still have work to do there.
I was going to put an explanation on why I can’t use Linux, but it doesn’t matter. I’m someone who can’t make the leap yet with the software and game services I use. I want to be, but I just can’t yet.
This is why the original commenter shouldn’t get downvoted for asking about 10 iot benchmarks because I, too, am looking to convert to this version when consumer 10 support ends this year. If it works on my desktop well, I’d likely try it on my Rog Ally.
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But it comes with consumer devices. Preinstalled, just like Windows does in whatever version they compares here.
So? That still doesn’t change the fact that SteamOS is a stripped down version of Linux that can’t do everything a Linux computer can do.
So the comparison is flawed.
It is like comparing a Swiss army knife to a regular knife. The regular knife is going to be better at cutting, but it won’t do any of the other things a Swiss army knife can do
no.
SteamOS is based on Arch, which is what I’m running right now.
Arch comes with the kernel, a package manager, some generic drivers to get you started, and a CLI. That’s it. Zero bloat. You then add what you need/want on top of it.
It’s not “stripped down”, it’s not hobbled for the sake of extra performance, it actually has more system components than my daily driver. You can get ahold of the recovery ISO and go install it on any box, it’s not really super specialized beyond supporting video games.
hell i have a friend who slaps steamos on everything anymore because it works out of the box everywhere and does everything just fine. it’s absolutely not some hobbled abnormal linux, it’s a fully featured OS that does everything just fine.
“De-bloating” and “stripping down” are things Windows users do, because Windows is bloated and fucky and awful. That’s just not a thing on Linux dude.
Arch is a stripped down version of Arch.
Linux isn’t monolithic like Windows, so it can be purpose built for anything.
Windows LTSC is designed for things like kiosks, ATMs, etc that have a long service life. It’s not made for gaming. It doesn’t even include things like DirectX by default, IIRC. You have to add it.
this is the funniest thing i’ve read all week. Arch comes with the kernel, some generic drivers, BASH, and the package manager. there’s nothing to strip down, the only way to start with less is to download the kernel and roll your own from scratch.
Why? Isn’t SteamOS a stripped down version of Linux?
SteamOS is a full Linux build, it’s just a different distro like Fedora, Ubuntu, mint, etc, etc
Like a distro with certain bloat disabled to optimize for gaming?
SteamOS is purpose built for gaming. Windows LTSC is specifically not for gaming, but many shoehorn it into it.
Shouldn’t have to, absolutely, but its done anyway, so I think its can be relevant.
Until that last little bit of stuff I have to use windows for becomes linux native or at least doesn’t have a tutorial to make it work that makes my eyes cross, its just easier for me to use my stripped down windows install because it just works.
Hmm, it’s like having spyware constantly run in the background slows down the computer?
Spoderman no
I am a little curious how something like Ubuntu would do on one of these gaming handhelds. Steam OS is a nicer user experience but I always wonder if it also adds any significant optimization.
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Arch can be configured many different ways.
I think you’re a bit better off with SteamOS’s gamescope rather than going through gnome-shell.
iirc the original SteamOS for the SteamBox was Debian-based (like Ubuntu), i think they switched it to Arch since it moves a bit faster and offers a bit better compatibility.
No, they switched because Arch has a rolling release
Potayto potahto
i know but it’s a thread full of windows gamers and that’s more or less the important takeaway for them. i know there’s a lot more to it than that.
the gains come from the reduced overhead that linux has compared to windows
literally the next line
…the games here are being run through proton
I really hate the dismissal of the heavy lifting proton does. Proton is what makes gaming on Linux so great. So many native linux games perform worse on Linux vs their windows counterparts. Then again, I’d expect nothing less from Dave2D
I mean, yeah, but if Proton is doing an absolutely flawless job, then it has 0 performance penalty compared to Windows. All the actual gains still do come from Linux having less overhead. So, both are true, that Proton is killing it and that the gains come from Linux.
DXVK (which also runs on windows) alone gives you a huge performance benefit. Playing world of warcraft on windows I’ll see about a 30% reduction in CPU usage and higher performance.
Proton doesn’t just get you to almost matching Windows’ performance. Proton easily outperforms windows even on higher end hardware where windows bloat isn’t a concern.
While proton enables that, that’s still just vulkan outperforming DirectX.
So technically proton isn’t improving performance here, it’s just allowing the game to run on better performing systems (like Linux and vulkan).
It’s just Vulkan outperforming DirectX by translating DirectX to Vulcan. If you’re comparing the default experience with Windows and Linux, how can you say Proton isn’t technically improving performance? What would you call that if a performance increase is caused by running through Proton?
As pointed out higher up this thread DXVK and Vulkan also work in Windows (without Proton) were they give performance improvements.
Further, it’s perfectly possibly to run Windows games via DXVK and Vulkan in Linux without Proton - just use plain Wine (of which Proton is a branch) instead - and you also get the performance improvements (certainly that’s my perception in my system since I tend to get my games from GoG instead of Steam when available and thus run them via Wine instead of Proton).
So that’s at least two situations were the performance improvements are present without Proton, hence you cannot logically claim they’re due to Proton, even indirectly.
Logically the place most likely to yield performance improvements is the full implemention of a rendering stack directly on top of the hardward which even has its own architecture - Vulkan - since there’s a lot more room to improve usage of hardware resources at that level, though things like pre-conversion and caching of Vulkan shaders from DirectX shaders, which are done at a higher level (Proton or DXVK), can also improve performance.
It’s possible that Proton itself is delivering some performance improvements (for example, via the trick of, pre-converting shaders from DirectX to Vulkan before game start, uploading the generated shaders to the Steam servers and then other users just download the converted shaders and do not require that step, which should speed up game start tough I have at least one game were it actually can slow down A LOT game start because the generated shaders are massive) versus solutions using DXKV + Vulkan without Proton, but that’s not really enough to sustain a claim that the performance improvements are mainly thanks to Proton in the face of also seing the performance improvements when Proton isn’t there.
So that’s at least two situations were the performance improvements are present without Proton, hence you cannot logically claim they’re due to Proton, even indirectly.
Except these tests were almost certainly being run on SteamOS using WINE with Proton. We can’t know what the numbers would be with any other setup without doing it. Would a Protonless DXVK for WINE run just as well? We can’t know from these figure.
Also, Proton does not require running through Steam. I play Epic, GoG, and otherwise sources games with Proton not through Steam all the time. It’s also more than just DXVK. That’s a big part of it though.
No one is arguing that DXVK isn’t important or anything like that. They’re just saying Proton is a piece of this, which includes DXVK. I don’t know why you’re arguing.
I’m not sure what you’re saying. Proton is incredible obviously, but by itself it doesn’t make games run better. Using vulkan instead of DirectX could improve performance, but presumably most of the performance gain is from not running windows in the background.
It’s a bit of both, along with the Linux AMD drivers being superior in many cases to the Windows drivers.
I also wonder how much of it is RADV vs AMDGPU drivers. Wonder what the result would have been if the Deck used the AMDGPU drivers instead. Saying it is just “the magic of Linux” papers over a lot.
I think it doesn’t really matter, in the end the question is, do I get a better experience as a consumer on Linux or Windows?
For every game that you claim runs worse on Proton you can find dozens that run better or at least as well as Windows.
Yeah its wine/proton and linux together. Wine/Proton efficiently handles translating the Windows programmes API calls into POSIX calls while Linux seems to offer a lower OS overhead so there is more system resource available for the games.
I do think Proton gets a little too much credit. Its wine plus faudio, dxvk and other open source projects combined. Proton is great but it is standing on the shoulders of giants.
Agreed. Proton is important as a bit of an “iPhone moment” where all this tech comes together in a way where non-techies “get it” in the sense where they understand why it’s useful, even if they’ll never bother to learn the details of why or how.
I do think Proton gets a little too much credit.
Why? Valve has been sponsoring all these projects for a really long time. While wine existed before that, it wouldn’t be anywhere near the shape thats its currently in because gaming was not its main focus. There have been loads of gaming bugs and sharp edges that have been around wine for a long time until Valve put in the money and devs to fix them.
I really hate the dismissal of the heavy lifting proton does.
What part of this did you interpret as a dismissal?
What does proton do?
I only vaguely understand it as “thing that makes game playable on other thing.”
(And also I have six versions installed on my steam deck whydoIneedsixofthese?)
Proton is the compatibility layer that valve makes that lets you run games on Linux. Proton uses DXVK a program that converts Direct X API calls (windows only) to Vulkan API calls (runs on anything). DXVK alone gives you huge performance benefits (especially on older DirectX 11 and older games) and you can run it on windows.
Proton gives you a ton of other tools that can make huge performance differences.
Hopefully not a dumb question: If Vulkan runs on anything, assuming their game isn’t a Windows (Xbox?) exclusive, why don’t more people program their games to use Vulkan instead?
That my friend, is entering operating system politics.
But the TLDR is: resistance to change, lack of support, bribery, a combination of all 3, features, and much much more!
It’s becoming more common, but it mostly comes down to available tooling. At this point all three of the big game engines have a Vulkan backend available, but that’s a fairly recent development. And if a developer isn’t using a game engine, writing their own openGL renderer is easy, and writing a Vulkan renderer is a nightmare.
Also a lot of old proprietary game engines were written either specifically for DirectX or additionally for DirectX because in the olden times it was the most advanced and compatible rendering software.
Then, those developers move forward in time to work on other engines and focus primarily on DirectX because it’s still good, compatible, and it’s what they know best. OpenGL languished and it took a while for Vulkan to come out, catch up, and standardize their API.
Vulkan is designed to be closer to the metal than something like DirectX 11 or OpenGL, which makes the API more explicit and difficult to use. This means it requires a great deal more care to use properly. And to complicate matters more, subtle bugs that are very difficult to debug are very easy to introduce.
But, this applies mostly to devs who build their own tech. Most of them these days are just using 3rd party engines like Unity or Unreal, so it comes down to whether or not the person making the game decides to check the box to use Vulkan and just how good those render backends are. Engine developers of 3rd party tech have to build their stuff to be as generic as possible. That’s likely gonna add a lot of bloat that might not be fully optimized for every game developer’s use case.
TLDR: It’s tough and time consuming for someone writing it themselves. And for the ones who aren’t, they’re having to place a lot of trust in a renderer that is probably a black box and might be buggy/slow.
Because DirectX is more than a graphics API.
https://en.m.wikipedia.org/wiki/DirectX
A fair amount of what used to make DirectX an everything API has been deprecated, but if you are already using Windows stuff for networking and audio, then you may as well use the graphics APIs too.
I’ll add for completeness that vkd3d-proton handles DX12 titles, and of course OGL and Vulkan are supported natively.
I think it’s what Valve has branded their fork of Wine. It translates win32 calls to Linux ones, and DirectX to Vulkan. Probably some other stuff too idk
Proton is Wine plus DXVK and VKD3D, as well as a big pile of little tweaks and out of tree changes that Valve maintains to specifically maximize game compatibility and performance.
It sounds a lot like what the GPU driver providers used to do (and probably still do, despite all DX12 and Vulkan’s promises of making that unnecessary) on top of making the drivers.
And that is basically “fixing badly written games so they perform well on the hardware”.
As far as I can tell, Intel has been using
Proton’s fixesDXVK to get their drivers working on older games on WindowsDXVK is not “Proton’s fixes”. It exists as a separate entity whose development Valve has helped fund and who Valve devs have directly contributed to.
Proton’s fixes are out-of-tree tweaks to DXVK, Wine and VKD3D that, put together, make games work much more seamlessly and smoothly than they otherwise would.
Most simply put, it’s a layer that allows a computer program expecting windows to run on Linux. It isn’t emulating anything, just sorta like translating.
Think of it like a language. Windows speaks English, so a program expects to talk in English. But let’s pretend like Linux talks Spanish. Proton translates the English commands to Spanish for Linux to understand and execute, and then Proton converts the responses back to English for the program.
The big thing though about Proton is that it’s not an additional translation/emulation layer. It doesn’t translate into Spanish for Linux, as that would be slow, it makes Linux talk English.
So in your example, imagine you, the English speaking program, want to catch a taxi in Madrid/Linux but all taxi drivers speak only Spanish. An emulation layer would be “translating”, so you would have an additional guy in the taxi that you could talk to that talks to the Spanish driver. Proton is not that, it’s an English-speaking taxi driver.
I think the example you’re using is closer to emulation.
I’m not an expert by any means, most of my technology experience comes from hardware. But Proton isn’t changing the Linux ecosystem, and the programs are still expecting a windows environment when they’re run via Proton.
From what I recall, Linux and windows can both do the same stuff, they just have different names or different ways to ask for resources. And Proton receives the request for whatever and converts it to the Linux equivalent.
It’s not nearly as bad as it was in the past, now that the graphics APIs are system agnostic.
Well, technically speaking, neither would be emulation because both systems are running on x86.
Proton uses Wine, which is a Windows system call API translation layer for Linux. In other words, it translates commands for the Windows kernel into calls for the Linux kernel.
So it’s kind of an emulator and kind of not, but regardless the metaphor of a translator is fine. As a lightweight translator, you might say it’s like using Google Translate on your phone to translate back and forth quickly and automatically, rather than having a person in the middle who needs to think about it.
I’d say it’s something like a babelfish. You speak English, I hear Spanish.
In Software Design terminology, Wine and DXVK are “adaptor” layers (each convert one kind of API interface into a different kind - Wine doing Windows API to Linux API conversion and DXVK doing DirectX API to Vulkan API - and nothing more) whilst Proton is more a controller that just manages those things and adds some more functionality on top such as Steam integration for ease of use.
Without Proton users would have to know a bunch of command lines parameters and environment setup to launch all the right components with the right configuration so that they can first install and then run their Windows game in Linux. In fact this is the situation if you use Wine directly without something like Lutris to do a similar work as Proton.
Personally I prefer Lutris since it’s more flexible - for example I can configure it to run games sandboxed with networking disabled - and it’s not tightly bound to a single games store.
I used to use Lutris, but I found Heroic more consistent and convenient for filling the same purpose. It’s quite good at downloading just the diff needed for GoG game updates these days, for instance, which is key for big games like Baldur’s Gate 3.
makes a lot of sense honestly. I never knew the numbers behind it (tks for sharing). when I was ripping witcher 3 on nobara and then changed my OS back to Windows due to work related issues, I felt a SIGNIFICANT performance drop. the game became laggy, when it used to run top on Linux with the same settings. good share - the time for Linux gaming is now.
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Windows Gamers (who will never switch to Linux): Linux still isn’t ready for mass adoption
I’m still waiting for games with big anticheats to run on Linux. Until I can play Fortnite with my nephew on Linux I won’t swap over.
Unfortunately the Epic CEO is explicitly blocking Linux. Fortnite runs, but he doesn’t like Linux.
My partner and I have been transitioning to Linux over the past month or so, dual booting for now.
Linux still isn’t ready for mass adoption.
If you don’t mind me asking: What problems did you run into? And what distro were you using?
I’ve tested out Manjaro, KDE Neon, Ubuntu, Kubuntu, Debian, Mint, and Fedora - across two desktops and a laptop.
Problems have been all over the spectrum. Not being to install at all, trouble getting it to dual boot after installing (despite following a guide), getting NAS drives to be writeable, hardware compatibility, finding alternatives to proprietary software which may or may not do everything the original did, and more.
I’m semi enjoying the tinkering for now, and I’m not regretting trying to de-Windows as much as possible, but I think people who say Linux is ready for mainstream are out of touch with the average person’s computer literacy.
Oh ok very interesting. Thanks for the insight.
And good luck :D
If you want gaming you should try the nobara distro, great stuff
I do a lot of things other than gaming.
Imagine the hardware compatibility issues you’d have trying to install MacOS on your machine. Probably a nightmare. Better to just buy hardware that is compatible with the OS you want to run.
Well it’s not a very compelling sales pitch to tell me to ditch the multiple thousands of dollars of hardware and just buy new stuff. If the goal is to get people to switch to Linux from Windows, I hope you’re not the one leading the charge.
I think setting expectations appropriately is a reasonable expectation of new users. Microsoft expects it of Windows users. Apple expects it of MacOS users. For Linux, nope, we must have a different standard. If we don’t, Linux isn’t ready for the average user. Got news for you, average users don’t install Windows, they don’t install MacOS, and they don’t install Linux or any other OS. They buy pre-built machines where everything is taken care of. Average users buying pre-built machines do not experience the woes of a tech nerd.
dual booting anything with windows (including another copy of windows) is an insufferable nightmare caused by windows.
Not all instances were dual booting, nor are all of the problems I’ve encountered or described above related with dual booting.
👍 completely valid. just pointing out windows is a malicious cohabitant on a drive
Even among that I’ve varied. In one installation I have Windows sharing a drive, separate partition for Linux. In another computer they’re on completely different drives.
Even gamers do more than just game on their PC, though.
Most people just need a web browser for most of their needs, unless you have a need for a specific software that’s Windows only and doesn’t have a good Linux alternative,
That’s fair, but unless what you do requires windows in some way (like, say, Photoshop), Linux tends to be better for productivity as well, if you learn it
But of course, I understand that it takes some upfront work and learning to change your workflow, so I don’t blame people for not doing it
i’m using photogimp and haven’t looked back, it’s surprisingly robust
Sure, but they are comparing SteamOS, which is a stripped down OS that does not have all the capabilities of a full Linux OS.
Just try using any photo editing software on SteamOS. Even ones compatible with Linux.
It’s gotten so seamless now, and wine has gotten pretty good. I can download a Windows executable, double click it, go through the regular Windows installer, and then have it make a shortcut on my desktop which will launch it.
Your average user won’t even know all the Dark Magics making it possible, or that they were supposed to have looked around for a Linux alternative, it just works
I personally like using my Legion Go for LLM training /s
Most people dont use Windows because its compatible with more software, they use it because thats what their computer came with. If computers just starting shipping Linux then software will come.
Windows Gamers (who will never switch to Linux)
So you accept that Linux is not the problem. We are litterally at the point where it will get mass Adoption in the next few years. That is what this post is about. That you can litterally go out and buy a fully complete gaming system preinstalled with Linux that performs better than the same system with Windows.
We are very close to the point where the only thing holding Linux gaming back is marketing.
Marketing and market availability are the biggest problems. People need to be able to go into any store, buy a handheld/laptop/desktop and have it include Linux without them asking.
Don’t forget educational institutes. Linux should be the defacto OS at such places. The younger generation’s first interaction with a PC is at school. If they are used to Linux from a young age, this is greatly help them ease into the Linux mindset (package manager, terminal).
That too, as well as in professional and government settings.
Which is exactly why Google and Apple give free computers to public schools. Good luck getting them to turn that down.
100% agree. That is coming soon though. Microsoft has had vendor lock’in for the last 30 years which guaranteed engineering dollars (drivers, software, testing) spent by OEMs to support Windows. SteamOS is breaking the grip of Microsoft though. If Microsoft is too slow to react, SteamOS will become entrenched for gaming and that will guarantee engineering dollars are spent on SteamOS support (again, drivers, software, testing), which will upstream to Linux. At that point, 3rd party hardware, peripherals, and software will be targeting SteamOS and Linux. OEMs will have already spent engineering dollars to support their hardware in SteamOS (and Linux), so they wouldn’t hesitate to start shipping Linux machines to the big box stores. It’s Microsoft’s market to lose though.
Keep in mind Linux had this opportunity during netbooks, Microsoft simply forced them to abandon Linux and threatened contracts. Yes, many computers shipped Linux and in what I can only describe as a blatantly illegal move (and cornering of the market) Microsoft forced them to use Windows. If OEMs like Dell or HP start selling as many Linux PCs as Windows PCs Microsoft can just threaten contracts.
I had figured that would be the case this time as well. There is no way Microsoft will let their OEMs off their leash if they can help it. At first I thought there was no way any Windows OEM would be allowed, SteamOS on their handheld officially supported, or even sold that way. But I learned recently, at BUILD 2014, Microsoft made Windows free for devices with screens 8" or less, mostly IoT. I think that would count for these handhelds as well. So I think this time will be different.
The way I understand the contracts you are mentioning, the deal is, they have to sell a Windows license with every PC they sell. When a company like Dell or Lenovo sell machines with Linux, it’s usually in the 10,000 range, (at least that I can tell) which is something Dell or Lenovo can eat the cost of. Plus, most of the machines go to companies that already have Volume Licensing deals already, so basically the Windows Tax is paid for in some way already.
But I think this time will be different because there will be a ramp up of devices and competition in the handheld space where there is no Windows Tax required. Valve will surely release a Steam Console and that will probably become the new PS2/DVD player that everybody buys. When people are buying consoles instead of PCs, OEMs are already spending engineering dollars on Linux for the handheld market, and 3rd party software and devices are suddenly competing in the Linux space. It’s a stretch, but I really think SteamOS is breaking the grip of Microsoft’s vendor lock’in strategy and we are just seeing the very beginning stages with Windows OEMs officially supporting SteamOS.
I hadn’t heard of free windows for smaller screen devices, but from reading on it I think it only applies to phones/tablets/IoT devices. I’m guessing handheld PCs would be excluded from that discount.
From reading on how Windows licenses are priced before, there’s also usually variable rate license pricing depending on the “power” of the device, with more powerful devices having to pay a larger OEM license fee. With handheld PCs being gaming focused devices, I would assume that means Microsoft is charging more per license than the base rate.
I believe you. I know I’m stretching it here. Only because it’s just not like Microsoft to allow their OEMs off the leash. It’s not unlike Microsoft to bring the full force and weight of the legal system down on their partners. And we definitely know Microsoft wouldn’t hesitate to tie another company up in court just the for the sake of draining them of their operating cash. I’m just thinking, maybe there is a way that these handhelds fit into the free Microsoft licensing. I mean, knowing Microsoft is just going to crack the whip, why even spend the engineering dollars supporting Linux hardware in the first place. Maybe to give them leverage against Microsoft I guess.
Linux Dev’s anti Sony bias shows front and center
/s
Sorry, what’s this got to do with Sony?
The only game in the main post photo where Windows beats Linux is Spiderman 2, published by Playstation Publishing, owned by Sony.
Ah, I missed that. Thanks for explaining 👍
Read the charts?
Notice any difference in the results?
Goes to show how much bloat is in Windows that it kills hardware like this.
Maybe I need Cortana, Microsoft Excel, and OneDrive while I play Doom Eternal. You don’t know me.
Me looking up from my speed-running Excel sheets: “what”
Thibking bout that time a discord admin told me windows and linux use the same amount of resources and she knows cause she works in it.
Well yeah duh windows and Linux use the same resources. I don’t put more memory in my computer when I boot into Linux…
Valve won. Maybe it’s lucky timing, or maybe Gabe is actually a genius, but it’s only going to get worse for Windows as there is no way in hell Microsoft shifts resources from AI projects to make Windows better for PC gaming. Recently, Capcom announced that their PC gaming sales surpassed their console sales, and I don’t think it’s likely we’ll see that trend changing, and it’s also likely other publishers will make similar announcements soon (although idk if they count SteamOS as a console). The Switch 2 is coming out soon, but people already say it’s too expensive, and there are controversies surrounding some of their product decisions.
Will this bring about the era of the Linux desktop? Idk, but the era of the Linux gaming PC is inevitable now.
Will Steam do for the gaming PC what porn did for the internet?
Holy shit triple the hours
Finally an extra 3 1/2 hours of… dead cells? 3 more hours of… FPS? the hell is this graph?
max fps is mentioned to show that the GPU is running at maximum Performance
Battery Life:
Battery life doubled in some games? Now that is even more impressive than 10-20% performance gain.
I also find it interesting that the Steam Deck OLED has a smaller battery but gets longer life on the same OS
Valve did a lot of work to tune the APU in the steam deck for efficiency. It’s custom silicon at the end of the day.
AMD just kinda took one of their existing laptop APUs and threw it into handhelds instead of laptops.
The Deck also has a weaker but lower wattage chip and worse display, that makes a big difference.
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