I wish I had listened to general fan wisdom and played Super Metroid first. Having played the original Metroid, then Zero Mission, this is my third romp in the planet Zebes, and I’m finding the game extremely redundant.

The original was a little tedious, but I absolutely loved Zero Mission. I appreciated the slightly more linear gameplay. Paired with the manga, it also had a surprisingly good story that establishes Samus as a character. In context with the manga, the Wrecked Ship segment where you lose and then regain your suit is an amazing piece of gameplay-driven storytelling.

And then Metroid II was just as interesting. A completely new horror-esque locale plus a really creepy minimalist storyline that makes you really question the orders forced on you by the Galactic Federation.

So I was expecting a lot more out of Super Metroid. So far, I’d say I’m about halfway through the game. I beat Torizo, the Spore Spawn, Kraid, and the Crocomire. Aside from a really stellar cinematic opening, there hasn’t been any plot to speak of, just a nonlinear dungeon to explore without a clear path. I know that in development, Super was meant to just be a 16-bit remake of the NES Metroid game, but was later retooled to be its own game, so that might be why the story feels so barebones?

Everything feels like a rehash of the original. I looked up the wiki and all (Brinstar, Norfair, Crateria, Wrecked Ship, and Tourian) but one of the levels (Maridia) are lifted from the original game, and I’ve heard that one new level we get is considered the worst one. It feels like a remixed new game+ rather than a full-fledged game that stands on its own, and honestly, I’m bored. It kind of reminds me of what I didn’t like about Castlevania after a while, that game after game took place in the exact same mansion.

This might seem a little unfair. Super Metroid came out first, so it might be more accurate to say that Zero Mission is just an asset flip, that it’s the less original game – which is absolutely true, but I played Zero Mission first. And nonlinearity isn’t a bad thing at all and it’s great for this genre, but since I feel like I’ve done all this before, I don’t feel motivated to discover all of Super’s secrets. Does it get any better, or can I skip to Fusion?

TL;DR I played Zero Mission first and read its tie-in manga. Now Super Metroid feels boring because it “reuses” all but one of its areas on the planet Zebes, and it has a comparatively barebones story. Should I keep going or skip to Fusion?

  • aMockTie@lemmy.world
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    3 days ago

    As others have said, there isn’t much story for most of the game outside of subtle, environmental story that can only be inferred. The biggest story beats happen at the very beginning and very end of the game.

    Those callbacks that are annoying rehashes for you are intended to be nostalgic for players of the first game. Keep in mind that there was an 8 year gap between console metroid games.

    If you aren’t having fun playing the game, then it’s failing at its primary goal. Feel free to skip the rest of the game, but please be sure to at least watch an online video of the ending, before, during, and after the final boss. The opening of Fusion and other future games in the series reference that ending, and it’s absolutely an iconic piece of gaming history.

    Edit: I couldn’t find any examples on PeerTube, but this video of the ending from YouTube is fantastic (should you choose to skip the game).

    https://youtube.com/watch?v=rAoVPsjEcNg