I was watching LGR’s Unreal Tournament 2004 video and in terms of amount of available content and the sheer size and scale of the maps, it makes the multiplayer of every single Halo game on the 360 look quaint by comparison, and UT2k4 came out a year before the console even launched.
LGR complained that Unreal Tournament 2003 from the year before only had 37 maps, which is crazy considering most multiplayer shooters on the 360 had maybe 10 maps with additional map pack DLC costing like 20 bucks for 3 maps


PC games have always had much bigger player counts too. In Halo, 8v8 is considered a “Big Team Battle”
I remember back in like 2002/2003 playing 32vs32 team objective mode in Return to Castle Wolfenstein, BF1942 modded servers could go as high as 64vs64
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