I can play some other game on it as a handheld on the train and then dock it at my destination. A Steam Deck is also a really cheap computer that will still run most games.
You probably do have that other setup, but there’s no reason we should say that my portable situation isn’t worth it. I’m not an Overwatch player, but I’m a fighting game player. I’m not playing those games competitively with the controls on the device, but with a portable monitor that fits in my backpack, I can set it up at my destination and use my Snackbox Micro when I get off the train.
@mojo@sirsquid the addition of gyro aiming makes it competitive, especially if it’s setup for flickstick or if you get used to using the right trackpad.
I know gyroscope aiming definitely helps and makes things better. But you’re delusional if you think it even somewhat closes the mile long gap between kb+m vs joystick. Games like Fortnite matchmaking based off of input device so hopefully they do something like that.
The sensor quality is at a deficit and the arm biomechanics likely are not a full match for those of mouse aiming in terms of range between the smallest and largest motions possible, but just the fact that gyro aiming uses absolute tracking of motions as mice do and is able to do microadjustments and flicks puts it much closer to the capabilities of mouse aiming than to stick aiming.
Tell me you’ve never played a competitive shooter without telling me lol. I’d love you to show me the best gyro aiming player and see how they compare to kb+m players. It’s not even close to being comparable, and any competitive player would laugh at that
There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one
That said just today some mobile shooter player that’s been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It’s nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro
The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear
I know gyroscope aiming definitely helps and makes things better. But you’re delusional if you think it even somewhat closes the mile long gap between kb+m vs joystick. Games like Fortnite matchmaking based off of input device so hopefully they do something like that.
Some gamepad player are really good. Especially in Overwatch, which has characters like Mercy, Moira or Reinhardt that can provide value even without good aim.
Though Overwatch doesn’t have aim assist on pc, so it’s probably difficult even for most experienced gamepad players.
Wouldn’t you be fighting against other PC players? Good luck attempting to fight kb+m players on joysticks.
You can plug a mouse and keyboard into a Steam Deck.
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I can play some other game on it as a handheld on the train and then dock it at my destination. A Steam Deck is also a really cheap computer that will still run most games.
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You probably do have that other setup, but there’s no reason we should say that my portable situation isn’t worth it. I’m not an Overwatch player, but I’m a fighting game player. I’m not playing those games competitively with the controls on the device, but with a portable monitor that fits in my backpack, I can set it up at my destination and use my Snackbox Micro when I get off the train.
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I play in a party of four, most times. Two of us on KB/M, two on controller. No problems.
@mojo @sirsquid the addition of gyro aiming makes it competitive, especially if it’s setup for flickstick or if you get used to using the right trackpad.
Maybe competitive in bronze rank lol
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I know gyroscope aiming definitely helps and makes things better. But you’re delusional if you think it even somewhat closes the mile long gap between kb+m vs joystick. Games like Fortnite matchmaking based off of input device so hopefully they do something like that.
The sensor quality is at a deficit and the arm biomechanics likely are not a full match for those of mouse aiming in terms of range between the smallest and largest motions possible, but just the fact that gyro aiming uses absolute tracking of motions as mice do and is able to do microadjustments and flicks puts it much closer to the capabilities of mouse aiming than to stick aiming.
Tell me you’ve never played a competitive shooter without telling me lol. I’d love you to show me the best gyro aiming player and see how they compare to kb+m players. It’s not even close to being comparable, and any competitive player would laugh at that
There is no regulated competitive environment to find the best gyro players, the overall player base is tiny and has not existed for long compared to other input methods, and a high end performance gap of some size exists as I outlined in the comment above and can not effectively be closed at this time if it ever can be so mouse play inevitably comes out on top if not by a huge margin then at least by enough of one
That said just today some mobile shooter player that’s been using a gyro controller in aim trainers for a while posted a very short video with some tracking. It’s nothing special for mouse play, but if you have any footage of non-AA stick players with even remotely close to this degree of capability I would love to see it as they appear to be very rare, as well for anything with the extreme flick speeds routinely seen across mouse and gyro
The range of a stick is absolute crushed down to a tiny speck due to relying on the motions of a thumb and due to being a relative/time-based input instead of an absolute/distance-based input, the mechanical and sensor disadvantages of gyro aiming just do not go anywhere near that low with remotely modern gear
I know gyroscope aiming definitely helps and makes things better. But you’re delusional if you think it even somewhat closes the mile long gap between kb+m vs joystick. Games like Fortnite matchmaking based off of input device so hopefully they do something like that.
Some gamepad player are really good. Especially in Overwatch, which has characters like Mercy, Moira or Reinhardt that can provide value even without good aim.
Though Overwatch doesn’t have aim assist on pc, so it’s probably difficult even for most experienced gamepad players.