So I see this game. Let me sum up what I actually see:
- Reviews are mixed: not a great start
- Requires 3rd-party account: fuck that
- 60 euros base game: expensive, especially when the game has mixed reviews
- 175 euros DLC’s: are you fucking kidding me? On top of 60 euros for the base game, there’s another 175 fees for content?
- purchasable CoD points: so pay to win?
And they don’t understand why people pirate, run away from AAA games and go for indie games instead.
This is just a random example. I’ve quit playing COD after Modern Warfare.
To end this positively: I recently started playing Necesse which is really nice, and I started playing an old time favorite again after a long time: World of Goo. Both worth my money :)
Bro the CoD ship sailed years ago. They just don’t innovate and release the same shit year after year. Buy something else. I’d recommend Factorio.
Quite the leap going from CoD to Factorio tho. 😅
I had an intermediary of Minecraft and really gravitated towards the automation, I then saw Factorio on YouTube and was like damn this looks sick. I’m a software developer so it tracks that I like to solve problems.
Recently downloaded Satisfactory though to give that a try.
I also believe I aged out of FPS games as I was pretty above average all my life but just don’t have the time nor inclination to keep grinding anymore to stay really good at them. All about solo games now and just vibin.
Only because I had to explain the differences recently and it’s top of mind:
Satisfactory - Main goal is efficient usage of limited amount of throughput. Resource nodes are static, and efficiency is the name of the game. My favorites usually end up a spaghetti mess of belts, everything being fed the correct amount of inputs and all outputs being accounted for.
Factorio - Main goal is THE FACTORY MUST GROW. Your factory need more input to run 100%? You could figure out how to optimize everything that comes before it, orrrr just slam more out. Resources are randomly generated, and while you can exhaust deposits, there’s always more on the horizon. Explore. Expand. Exterminate. ENLARGE FACTORY. Usually ends up in a beautiful mess of a factory with bots zipping around, and the power flickers every now and then when the biters think they are more powerful that explosives/concentrated beams of light.
I really enjoyed The Dyson Sphere Program
I played Tekken 3 in PSX when i was a kid. One CD had everything, many modes, many characters, ton of fun.
Ffw to 2 years ago, i think to play with a friend Tekken again, searching in Steam Tekken only to see that it has 24 DLCs, many of them that are fighters (game has 16 unlockable characters, and 14 more being paid DLC)…
Is there volleyball?
When i checked no (Tekken 7). But they released Tekken 8 last year, so maybe they added it (hopefully not in DLC).
Tekken 8 has Volley ball. Tekken 7 got Bowling but that was as a DLC.
I think that fighting games are in a much better place with the season passes(character DLC) than previously.
They are a much more long term game, with better balance patches and additions through mechanics to the game. Tekken 7 for example was supported for 7 years and you can jump in with just the base game. This also applies to other games like Street Fighter 5 and 6, Guilty Gear Strive and so on.
Where as if you go back to Street fighter 4 as an example, The support was limited and then they added more with a new game, Super Street Fighter 4, which then got replaced with Ultra Street Fighter 4, and you could not play someone who had Super if you only had Ultra which sucked for the online community.
I do think there is a lot of issues with where Fighting Games are going, but that is more an industry thing. Like battle passes, avatar clothes and other shit as micro transactions.
Well, maybe you are right. But still it feels wrong putting fighters that exist since 1995+ as paid DLC content (or almost half of your fighters are paid locked). Also if you want the whole package it costs you almost double money. I don’t need support, i need a fine product from day one that has everything like BG3, E33, and many indie games. They just want to make games like a service and not products.
While you may not need support for the game. The games would not do as well as they do without it. They are predominantly an online multiplayer game. I am no the biggest Tekken fan, but I am a pretty big fan of Street Fighter, I have over 1000 hours on SF6. If it didnt have the good online multiplayer, and just had just had the offline and single player stuff, I would have something like 100 hours maybe and would have moved on to other games.
And that makes a big difference, to how much I am willing to buy into both characters and costumes, and also the next game.
Tekken 8 and SF6 still have good(for fighting games) single player stuff, but you are looking at a simple story and some arcade modes. SF6 has a bit more of a single player RPG almost for its single player, and I have managed to sink around 80 hours into that, they add more with each new character and I believe it is free.
And to go back to Tekken, Tekken 3 had 22 characters, While Tekken 7 had 36, which then increases to 51 if you add in the addition characters, Tekken 8 currently has ~40 with more being added. They are fine games, with all the content that you want(mostly) in the base game, but the biggest difference between Tekken 3 and Tekken 7 or 8 is it isnt being replaced in a couple years by a new full priced game, it is getting patches and support, additional mechanics and moves, new characters. And the online/competitive community can thrive.
I don’t know. I prefer to unlock characters through playing the game, not with my wallet.
Also you can have 2 different games with 25 fighters each every 4 years, versus having 1 game with 50 fighters for 7 years with the same money as 2 games. I just prefer the 1st option.
Just support the game for 2-3 years and make a better one after. If you need money for the support put DLC with soundtracks and artwork.
- Reviews are mixed: not a great start
Agreed, puts a damper on everything else that follows.
- Requires 3rd-party account: fuck that
Also agreed. If I buy a Steam game, I’d generally much rather it be accessible through Steam and do not appreciate when games are sold on Steam for other platforms.
- 60 euros base game: expensive, especially when the game has mixed reviews
Not the worst price, but yeah I’d definitely expect a much better review score to justify that price. In the absence of a good review score this would be something I’d have to know I’m going to enjoy before I’d consider buying it full price.
- 175 euros DLC’s: are you fucking kidding me? On top of 60 euros for the base game, there’s another 175 fees for content?
I don’t know for certain about this particular game, but I do know people were shitting on Monster Hunter: Rise for the exact same reason: a seemingly exorbitant amount of DLC available from release implying it’s a cash grab and just trying to milk more cash out of the player.
That being said, in my opinion MHR wasn’t even half as bad as the naysayers would have you believe. MHR on release on Steam had a lot of DLC, sure, but it didn’t launch on Steam. It launched on the Switch then later was ported to Steam with all of the same DLC they had worked on since its launch a year prior.
Almost all of the DLC was exclusively cosmetic skins, and almost all of those were part of bundles available for significantly cheaper prices than each one individually. I don’t recall the exact prices but I believe it was something like buy 10 skins individually for $2/ea or buy all of them in a bundle for $5. The real price for any sane person for all 10 skins would be $5, but this showed up on Steam as 11 DLC items with a total of $25. Multiply this by the 6-10 ish bundles they had on the title’s release on Steam to get a huge quantity of items and a massively inflated price compared to what anyone who wanted everything would realistically pay, assuming they paid attention.
I don’t know that CoD is doing a similar thing here, and I certainly wouldn’t give them the benefit of the doubt, but I dislike this argument against them because it can be very misleading.
- purchasable CoD points: so pay to win?
Not necessarily P2W, but yeah I’m not a fan of MTX either and again wouldn’t give CoD the benefit of the doubt to have a good or fair monetization model.
You are missing the most important issue. It only runs on Windows!

I haven‘t encountered a Steam game that doesn‘t run on Linux so far. They very likely exist but anti cheat, third party account requirements, or an online connection while playing don‘t have anything to do with it as far as my games go. Same goes for GOG, Amazon Games and Epic Games on Heroic launcher. It just works as far as I can tell.
You are lucky then. If you play lots of multiplayer games you are bound to encounter one that doesn’t work.
Most modern Call of Duty and Battlefield games do not work for example.
According to areweanticheatyet.com only 40% of Games with Anti cheat work on Linux…
It would never occur to me to install CoD or Battlefield in the year 2025. So yeah, Guess I am lucky for having standards. Hopefully more people will realize there are other fantastic multiplayer games out there that run on a Steamdeck for example.
Nearly all games with a online pvp mode run on windows.
Not fully true. Yes a lot of games run on Windows… But a lot of them also run on Linux, in some cases even Native, in other cases using Wine/Proton from Valve. See: https://www.protondb.com/
A lot of online pvp games do work under Linux as well. But then again… AAA games are the most problematic… because they just stuck, and get ignored by the devs/publishers. I’m looking at you EA!
What computers and airconditioners have in common is that they become useless when you open windows.
I suppose we just have to hope the air conditioner doesn’t suddenly hit us with a BSOD!
Or AI integration and ads
I’m pretty sure they do already have AI integration on the latest models…
Wtf with what reason xD The whole AI integration into basic things supposed to do basic things is stupidness of a dystopian degree. A bed with AI? It’s just a mattress. Why, just why. An AC just needs to cool to a certain temp. Why does it need AI, to get a relationship with it? What’s next, tables with AI?
To be fair that icon doesn’t mean much of anything cuz you can just force compatibility in Linux and use proton, you just gotta manually do that in properties.
This is probably windows only because of kernel level anticheat though so it probably still holds up.
I understand the single player campaigns are somewhat fun. I’ve had Black Ops on my Steam wishlist for years and it has never been on a decent sale.
I don’t like the black ops series. The modern warfare games had a really nice single-player, or at least the first 2 (I haven’t played any cod after that, they already broke it).
Short answer: you wouldn’t buy this game, given your valid criticisms.
This type of extortionate pricing policy speaks to the general user base being nobs, die hard try hards and probably a toxic gaming environment. Having a barrier to entry in any activity prevents total idiots from entering. Consoles have made it easier for people who don’t understand how to operate a PC to play games but that necessarily means those games will be replete with obnoxious people. The advent of smartphones has done that for the internet.
miniature penis
We didn’t ask your size
Buy the Call of Duty Warchest for $30 and play CoDUO with us. The best part about PC games is that you can still play the classics online!
I got it on sale for 10 bucks last year. Great SP. Lots of fun.
That’s why I pirate. Even 10 bucks is too much money for these companies exploiting their customers. The only “downside” is no multiplayer. But I only care about single-player anyway :)
Just nabbed Necesse now that it’s out of early access; looking forward to playing with my kiddos :)
That’s why pirating AAA games is morally justified.
yes
Thanks to modern video games being barely functional slop most of the time, I got into emulation. All these games work beautifully and I have a massive catalogue of high quality games, with creative contents that would not get made anymore today.
When people may get into a competitive game, data shows that they commit to it as their primary game.
It becomes a part of their identity. You see things like Leage of Legends going strong despite a slow down in new players - people just commit to it for better or for worse, likely because most of the skills they’ve gained in it and friends they’ve made will not transfer to other games. Even other FPS games have different nuances that are non trivial once a player becomes serious about winning.
Take Wild Rift vs Mobile Legends Bang Bang. MLBB is objectively a worse rip off of League of Legends and the Chinese game Glory of Kings, but it was first to market on mobile. Now that League has released their mobile version with immense polish and quality, many mobile moba gamers just aren’t interested - they’re already totally invested in their main game, despite it being proved in court that it’s a cheap copy. (Not cheap as in $$$ though)
When you’re a kid, spending time on any competitive game will be fun (if you can handle the baseline toxicity) since you will start bad at most of them. When you get older there is a real cost to switching, you will not have as much fun until you build up the years of muscle memory that would be needed to even approach your skill at the previous game.
Because of the lock in, if a competitive game finds a sizeable enough player base and lasts a good handful of years, the devs essentially get free rein to milk their cow as they see fit.
And they don’t understand why people pirate, run away from AAA games and go for indie games instead.
They completely understand… the numbers saying that they’re making money hand over fist and the number of people who care is sadly minuscule.
These games have hit a critical mass where people will casually buy them because they’re friends are and so its a common ground game to play with buddies.
I don’t think we can ever rely on consumers pushing back on anti consumer practises because of the reality of people.
Not everyone can afford to care about every issue.
As a result, boycotts are very unlikely to work in the modern world. There is just too much all at once for any one person to care about all of them, so even if you, lets say, care about 1% (a really high estimate) of things that are wrong in the world, and are willing to act, if we extrapolated that out to the whole population, the only things that would move would need to have double digit percentages of peoples care overlapping before anything stuck.
Really, the answer is that you simply need a government that cares about its people/consumer rights.
The USA and Canada, both are very far away from having governments like that.
Europeans are a lot luckier, but yet still, there is plenty to go.
What I’m reading is use crowd funding with boycotted “would have been sales” funds to lobby government to regulate predatory game monetization 😅 but alas regulatory capture is a bitch and as long as number go up the world be damned so I guess I’ll go back to this ftp Chinese p2w warborne above ashes shenanigans that hits the PvP fix lol
I think Europeans have a chance, and Canadians would have so many chances with so many things if we just got proportional representation, but that’ll happen when Pierre Poilievre stops being a racist alcoholic aka when pigs fly.
You missed a circle.
Where?









