It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
does anyone actually care about ray tracing?
I do but I’m also painfully aware that most implementations of it don’t really add anything. Though my interest in it is more from a rendering perspective.
It’s amazingly beautiful when done right. (See cyberpunk 2077, portal rtx, half-life 2 rtx, alan wake 2, control, metro exodus, SEUS PTGI, etc.)
I love it, but it’s getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.
Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn’t move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it’s entirely possible to run with existing technology. Feels safer, more achievable.
I mean, it’s not necessary, but neither are HD resolutions or high framerates.
It has seemed every beautiful in some things.
It’s not necessary, but like, lots of things aren’t. The tech in itself isn’t horrible, it’s just horrible usecases which make it bad. Even if most usecases are horrible. Some aren’t.
Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn’t potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but
Yea, didn’t care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it’s well Implemented into a game
Imagine if modern GPU’s were actually designed with gaming in mind…
Imagine if modern games were designed with gaming in mind.
UE used to be, before they started chasing the military sector super hard.
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It won’t be many generations before they stop leaving it as an option that can be turned off, just to force upgrades…
Indiana Jones and the Great Circle requires a card with ray-tracing capability. No option to turn it off.
Right. Attempted to check it out when I was still rocking my Vega 56, the game refused to start.
That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.
That’s…not true. There’s no way to disable ray tracing in that game without modding it.
Borderlands 4, its framerate low
I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.
Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
im trying to get smoother clip art looking anime cock textures into rimworld
The hero we
needdeserveasked for and subscribe to on patreon
I don’t need it, but not being able to do what it says with very recent hardware and shit resolutions is very telling of other major issues in the game.
Or dare I say make a good game instead of just a shiny one
To be fair this time it’s obsidian. That is kind of their whole deal.
That and horrible game breaking bugs. If the plot is absolute fire, and also it crashes every five seconds, this is on-brand.
Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.
They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.
It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.
Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.
Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.
Huh, maybe I’ll give it a try, thanks for the tip
my monitor will overlay one for me in it controls, its a massive blessing sometimes
I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece
And the DLC is just as good as the base game.
Because I don’t like that game.
I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.
Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.
Its not your fault. Its an amazing game but its hard to find spoiler free help/hints when you need it. if you’re thinking of trying again consider asking the discord/chatgpt/me for spoiler free hints and what you are supposed to do or deduce.
Lmao game over simulator.
Y’all member the time when hardware demanding games meant awesome graphics?
I remember texture mapped graphics on a 6502.
I was so excited when I finally had a machine that could run Crysis at full graphics settings.
Only gamers get that joke
It’s called breaking boundaries, just on the other end! Let’s see if we can reach 30 fps by 2026
So what, looks completely fine without the option.
Another day, another unreal engine game with massive performance issues.
because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.
It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3
fakesuper-sampled frames for every real frame.
There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.
90% of players don’t even know which graphic option does what. source: pulled it out of my ass
I trust this source. Never pulled anything out of their ass that was false.
It’s a good ass, reliable if a bit stubborn. And man can it haul a load!
Many of us here aren’t buying them. A core audience of people who don’t know anything about hardware capabilities and aren’t a part of niche gaming communities will keep buying them because they don’t know better. Most people look at a game and say, “that looks fun” and they buy it without another thought. Your advice will never reach those people.
Are you two those wolves I’ve been told are inside me? Feels like it











