It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

    • snugglesthefalse@sh.itjust.works
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      29 days ago

      I do but I’m also painfully aware that most implementations of it don’t really add anything. Though my interest in it is more from a rendering perspective.

    • levzzz@lemmy.world
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      29 days ago

      It’s amazingly beautiful when done right. (See cyberpunk 2077, portal rtx, half-life 2 rtx, alan wake 2, control, metro exodus, SEUS PTGI, etc.)

    • Baggie@lemmy.zip
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      29 days ago

      I love it, but it’s getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.

      Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn’t move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it’s entirely possible to run with existing technology. Feels safer, more achievable.

    • Dasus@lemmy.world
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      29 days ago

      I mean, it’s not necessary, but neither are HD resolutions or high framerates.

      It has seemed every beautiful in some things.

      It’s not necessary, but like, lots of things aren’t. The tech in itself isn’t horrible, it’s just horrible usecases which make it bad. Even if most usecases are horrible. Some aren’t.

      Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn’t potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but

    • CanadianCorhen@lemmy.ca
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      29 days ago

      Yea, didn’t care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it’s well Implemented into a game

  • givesomefucks@lemmy.world
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    1 month ago

    It won’t be many generations before they stop leaving it as an option that can be turned off, just to force upgrades…

    • Davel23@fedia.io
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      1 month ago

      Indiana Jones and the Great Circle requires a card with ray-tracing capability. No option to turn it off.

      • Schmuppes@lemmy.today
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        28 days ago

        Right. Attempted to check it out when I was still rocking my Vega 56, the game refused to start.

      • ayyy@sh.itjust.works
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        30 days ago

        That’s…not true. I do have a fast card so I played with it on, but there were options to disable ray tracing and path tracing.

  • AnimalsDream@slrpnk.net
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    29 days ago

    I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.

  • ssillyssadass@lemmy.world
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    29 days ago

    Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

  • Pennomi@lemmy.world
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    1 month ago

    Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.

    • real_squids@sopuli.xyz
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      30 days ago

      They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.

    • tempest@lemmy.ca
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      29 days ago

      It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.

      • mic_check_one_two@lemmy.dbzer0.com
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        29 days ago

        Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.

        Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.

    • Corngood@lemmy.ml
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      30 days ago

      I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece

    • Psythik@lemmy.world
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      30 days ago

      Because I don’t like that game.

      I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.

      Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.

      • lefixxx@lemmy.world
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        29 days ago

        Its not your fault. Its an amazing game but its hard to find spoiler free help/hints when you need it. if you’re thinking of trying again consider asking the discord/chatgpt/me for spoiler free hints and what you are supposed to do or deduce.

  • vrighter@discuss.tchncs.de
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    30 days ago

    because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

    • ayyy@sh.itjust.works
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      30 days ago

      It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3 fakesuper-sampled frames for every real frame.

  • Peruvian_Skies@sh.itjust.works
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    1 month ago

    There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

    • real_squids@sopuli.xyz
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      30 days ago

      90% of players don’t even know which graphic option does what. source: pulled it out of my ass

    • Chulk@lemmy.ml
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      1 month ago

      Many of us here aren’t buying them. A core audience of people who don’t know anything about hardware capabilities and aren’t a part of niche gaming communities will keep buying them because they don’t know better. Most people look at a game and say, “that looks fun” and they buy it without another thought. Your advice will never reach those people.