This to be honest is the correct way to handle choices. Like Baldur’s Gate of Pillars of eternity games where they list down the conclusion of all the choices player made at the end of the game.
I’d say this is debatable. Listing all choices and their conclusion (I did not play that game, so don’t know how it is presented) can take away the mystery and exploration of those choices. Some people might not like this and none way is wrong or right. I compare this to the “numbers popping up” in Action RPG games, when you hit enemies. Some like to see it, others don’t want to.
This to be honest is the correct way to handle choices. Like Baldur’s Gate of Pillars of eternity games where they list down the conclusion of all the choices player made at the end of the game.
I’d say this is debatable. Listing all choices and their conclusion (I did not play that game, so don’t know how it is presented) can take away the mystery and exploration of those choices. Some people might not like this and none way is wrong or right. I compare this to the “numbers popping up” in Action RPG games, when you hit enemies. Some like to see it, others don’t want to.