Professional Tetris player Willis "Blue Scuti" Gibson became the first person to "beat" Tetris some three decades after its original release by playing the game's most extreme...
A 13-year-old is the first human to beat Tetris | Numerous theoretical milestones remain::undefined
A lot of old games were intended to be played in an endless cycle–arcade games especially–but in practice there was always some kind of limit due to the hardware and coding practices at the time. Pac-man, for example, hits a level where half the screen is the normal maze and the other half is a random assortment of other sprites. Donkey Kong ends when Mario always dies at a certain level.
The NES Tetris limit hit here is a point where there are certain “random” chances of the game crashing depending on certain states. In his run, Blue Scuti actually missed getting the first possibility of hitting a crash and had to survive a few more levels to get the next one.
This isn’t the full ending, though. TAS runs show that it is possible to get up to level 255 and then loop back to level 0. Getting there requires missing every single possibility of a crash, though, and the probabilities of that mount up as you go.
Many old arcade games have this, and they are called “kill screens”. There is no programmed “end” to the game, you just keep playing until it runs out of memory, and then just goes all wonky. Some examples: https://gamerant.com/most-infamous-kill-screens-in-video-games/
Game rant went ahead and fully blocked access if you’re using an adblocker? Guess I don’t care enough about their articles to unblock, but still annoying.
I get the sentiment but just in case you wanted to know there is a small grey link at the bottom of that box that says Continue for now or something. It will allow you to read the article.
I noticed that a lot of websites use this particular plugin/service to detect adblockers and they all have this feature which is good for now.
How does one beat Tetris?
A lot of old games were intended to be played in an endless cycle–arcade games especially–but in practice there was always some kind of limit due to the hardware and coding practices at the time. Pac-man, for example, hits a level where half the screen is the normal maze and the other half is a random assortment of other sprites. Donkey Kong ends when Mario always dies at a certain level.
The NES Tetris limit hit here is a point where there are certain “random” chances of the game crashing depending on certain states. In his run, Blue Scuti actually missed getting the first possibility of hitting a crash and had to survive a few more levels to get the next one.
This isn’t the full ending, though. TAS runs show that it is possible to get up to level 255 and then loop back to level 0. Getting there requires missing every single possibility of a crash, though, and the probabilities of that mount up as you go.
Full breakdown: https://www.youtube.com/watch?v=GuJ5UuknsHU
You play it until it breaks
Seems like it would be a bug in the original game then. It can be fixed.
Many old arcade games have this, and they are called “kill screens”. There is no programmed “end” to the game, you just keep playing until it runs out of memory, and then just goes all wonky. Some examples: https://gamerant.com/most-infamous-kill-screens-in-video-games/
Game rant went ahead and fully blocked access if you’re using an adblocker? Guess I don’t care enough about their articles to unblock, but still annoying.
I get the sentiment but just in case you wanted to know there is a small grey link at the bottom of that box that says Continue for now or something. It will allow you to read the article.
I noticed that a lot of websites use this particular plugin/service to detect adblockers and they all have this feature which is good for now.
Seemed to work for ublock origin on Firefox mobile.
But then it wouldn’t be the original game anymore