SagXD@lemy.lol to Programmer Humor@programming.dev · 10 months agoRust project startup kitlemy.lolimagemessage-square34fedilinkarrow-up1749arrow-down18
arrow-up1741arrow-down1imageRust project startup kitlemy.lolSagXD@lemy.lol to Programmer Humor@programming.dev · 10 months agomessage-square34fedilink
minus-squareAzureInfinity@leminal.spacelinkfedilinkarrow-up19·edit-210 months agoThis actually wrong way to do it, here the pro way: 1.Start writing a game/app/engine/os. 2.Write dozen utility packages for it. 3.Write high-level packages for #2 4.Write a “light-weight” version of #3 when disgusted with bloat of #3. 5.repeat #2 with more modern rust code.
minus-squareporgamrer@programming.devlinkfedilinkarrow-up7·10 months agoyou have been looking at my private github repos and are clearly a witch
minus-squareAnders429@programming.devlinkfedilinkarrow-up1·10 months agoDon’t forget to upload them all to crates.io. Add them to the list of useless crates that no one will ever use.
minus-squaredejected_warp_core@lemmy.worldlinkfedilinkarrow-up1·10 months agoI’m in this picture and I don’t like it. Also, you forgot: 1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.
This actually wrong way to do it, here the pro way:
1.Start writing a game/app/engine/os.
2.Write dozen utility packages for it.
3.Write high-level packages for #2
4.Write a “light-weight” version of #3 when disgusted with bloat of #3.
5.repeat #2 with more modern rust code.
you have been looking at my private github repos and are clearly a witch
Don’t forget to upload them all to crates.io. Add them to the list of useless crates that no one will ever use.
I’m in this picture and I don’t like it. Also, you forgot:
1.5 Get completely wrapped around the axle by writing tooling to support said game engine art assets.