Don’t Think, Just Jam

  • 124 Posts
  • 205 Comments
Joined 10 months ago
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Cake day: November 25th, 2023

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  • I think an important step would be to not be afraid of creating characters with actual… well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more “real” feeling NPCs in games. I’m sure I’m not the only one who couldn’t care less about being the most important being in the universe and would rather be treated as an equal part of the world.

    From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it’s a lot of work for something a good chunk of players won’t care about. I understand why this isn’t something many (especially bigger) devs would be interested in using but it’s still a disappointment.

    Maybe AI will be able to help somewhat with this problem in the future but I’m not going to hold my breath on that.







  • PTV is the first car we ever had, it’s just slightly updated now. STV is the “jeep” one. Driving off into the void will still require flying your buggy to a space station as there’s no personal hangars outside planets at the moment (I guess you could jump down Crusader technically).

    As for wiping the hangar, the issue right now is that apparently hangars can remove your decorations but won’t put them back into your inventory (so you probably won’t be able to use them again until next major patch). Again, that’s just from a brief reading earlier, didn’t try it myself.


  • Can’t say I share your experience with either game but I can understand it doesn’t work for everyone. Personally, I can’t really imaging playing this, Kao the Kangaroo or old Tomb Raider titles without tank controls for example.

    To be clear, your comment is exactly what I meant - you tried and don’t like it, that’s absolutely fine. There’s plenty of games I couldn’t get into due to controls or mechanics so I feel you. On the other hand, I met people who refuse to even try to engage with certain mechanics and that’s what I’m not a fan of. I’m all for remakes/remasters/rereleases updating things to let more people enjoy the old thing and hope this will be the case with Croc. And hey, even if they change something in a way I don’t like, there’s always* the classic version.

    * Though not always an official way to get it.


  • Haven’t played but looking at first impressions suggests stuff is still broken.

    Some highlights:

    • inventory kiosks in habs are unusable (there’s a workaround apparently?)
    • spawning your ship in Orison doesn’t work
    • invisible hangar doors are still a thing
    • personal hangars can disappear the stuff you placed around them

    On the other hand I’ve seen some people with no problems so it’s a classic SC experience, I guess.


  • Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.

    I’m not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).

    Oh well, everyone has their own dislikes.

    Edit: I read a bit more and apparently the game always had an option to play with some kind of “modern” controls when using a controller with sticks? I’m guessing they’ll probably polish those.


  • I totally agree. I just don’t have much expectations towards big publishers anymore, I guess. Not many approach the topic of remakes/remasters from the point of view of celebrating their history unfortunately. Heck, we had multiple instances of publishers removing the old versions from sale just to push people to the new one.

    Low effort or not, companies (and many players to be honest) rarely care about their legacy.



  • I’ve seen a lot of comments about the controls and I don’t really get it. I’ve played through both games about two years ago, I think, and didn’t have any problems with either of them. Maybe I’m just used to the jank due to playing a lot of older games but I remember both titles playing fine.

    I’m curious how they’ll modernize the controls. The little gameplay present in this teaser looks pretty close to the original and I don’t think they talked about this in detail. Whatever they’ll do I just hope it’ll allow people to play and enjoy this little gem. It deserves it.





  • It’s a decent piece of hardware designed for ease of use similar to consoles while also allowing people as much control as a normal PC. How well it works depends completely on what kind of games one wants to play.

    I tend to play mostly indie and older titles, both PC and console ones, and Deck works great for that. The few AAA games I tried worked without issues but your experience might vary based on when they were released, whether they use third party launchers, DRM etc.

    Deck was a bit of an impulse buy for me but I can’t say I regret it. It’s a neat device and a great way to get into PC gaming, well worth the asking price in my opinion.



  • Funny you say that… I haven’t used it myself yet but apparently it has an issue creating folders for the game files when used through WINE. They promise they’ll make it ready before the October deadline but you know how CIG is.

    The good news is folks from LUG offered to help with identifying Linux related issues so maybe things will work out decent enough.