Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns
Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns
I’m not a big guy but it still surprises me every time I see how small Rogan is
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can’t help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG
I can’t answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don’t exist. Autocomplete will show you members you haven’t seen, or aren’t even documented.
Not to mention they said syntax highlighting is a bad thing… Why use computers at all? Go back to the golden days of punchcards
Confusing syntax to replace confusing syntax, library dependencies that let you do nothing you couldn’t do without them. Generic solutions are always the best for specific problems, right?
VBA is horrid and incredibly outdated. I’ve written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
Assuming we are not developing for Apple devices, it’s C# all the way for me. I haven’t touched another language that I would choose over it. The language is clear and functionally complete and all I suspect I will ever need for desktop application development.
Sidenote: I am fond of using JS for web dev, though the looseness of the syntax and the whole ‘objects are just arrays’ things make it hard to recommend for beginners
Just saw a Bungie job listing on LinkedIn too. Make it make sense. I did apply though
Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare
Most people saw the facial animations and swore it off before even playing the game. Looking past it’s flaws, I always felt it was a fine sequel, though the first game is definitely still the special one.
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
So you’re telling me all we have to do is beg the bots in multiple ways not to read the page and only the malicious bots will get away with it? Win - win - win I think
“photos”
I feel like doubling the workload is better than quadrupling the size of the project inheriting a bevy of features and tools you likely won’t touch at all. Sure it’s stripped out later (ideally), but I like less bloat and that includes during dev when I might have to dig through 3rd party code with its own conventions and standards packed into a ‘source available’ library with potentially dogshit or absent documentation.
Also yes, it’s good practice