That wasn’t 20th Century was it? Unless there’s another one I’m not remembering. Gigantic was an absolute blast and I’m still a bit surprised it died.
That wasn’t 20th Century was it? Unless there’s another one I’m not remembering. Gigantic was an absolute blast and I’m still a bit surprised it died.
I’ve had FedEx deliver my package to a vacant neighborhood home. By the time I went to get the package, it was gone. FedEx did a “thorough” investigation and found that they delivered it correctly. I appealed and never got my money back.
Plus one for Invisible, Inc. It’s like XCOM but spies. Such a great game from an awesome developer. One of many of their games that I’ve got every stream achievement for.
As a lover of RTS games, I am cautiously excited. A friend and I were talking the other day and we came to a realization that might sound mundane. Some of the things we miss about older games (specifically RTS) is that balance is so much more important now that a lot of the time, character and uniqueness get lost. If things aren’t as close to perfectly balanced as possible, gamers get real angry. There were some truly unbalanced RTS games that were incredibly fun. Battle for Middle Earth had some great mechanics that were incredibly fun, but I don’t many would say those games were balanced lol
In a lot of countries (Northern Hemisphere) Summer is the holiday season, but that has never been my experience in the US. So it might not be as strange from that perspective.