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Cake day: June 26th, 2023

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  • …almost fourty years ago, pulse-dial 300-baud modem from my apple //e running VT-52 terminal emulation into a mainframe shell account: just green monochrome text displaying an rn client, you had to be very strategic about what you chose to display because with that kind of bandwidth characters scrolled across the screen slightly slower than your natural reading pace and significantly slower than skimming past anything you weren’t interested in reading…

    …most early usenet clients routinely displayed profound boilerplate warning of posts costing thousands of dollars in computing time, which were pretty intimidating to neophyte users!..



  • …those are what i use, but whereas i can avoid touching anything with my hands until using a towel and any residual dampness air-dries between my fingers and skin, hopping across the bathroom to a towel one foot at a time is awkward and best and my feet are pretty much going on the ground immediately after mostly-drying them…









  • ...m...@ttrpg.networktoRPGMemes @ttrpg.networkBro got some Holes now
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    9 days ago

    …yeah, i think that’s an essential cultural distinction between tabletop and videogame backgrounds; i started seeing the transition in campaign styles in parallel with the advent of structured narratives around the mid-eighties leading into the nineties…

    …by contrast, our groups routinely swap DM roles across multiple tables which all share the same more-or-less persistent world, although individual character and DM experiences can vary within the boundaries of narrative coherence…that sustained investment is the fundamental point of of our tabletop campaigns; it distinguishes freeform from prescribed gameplay and is why we chose open-ended campaigns over closed-form boardgames…

    …are you familiar with the old RPGA living campaigns?..ignoring the structured campaign setting, that style of pickup game used to be how most folks played…


  • ...m...@ttrpg.networktoRPGMemes @ttrpg.networkBro got some Holes now
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    10 days ago

    …if player characters aren’t at liberty to move between campaigns, then ultimately no, they don’t have agency: they’re just ephemeral labor playing-out the DM’s narrative with nothing to show for it afterward…

    …mind, i’m not damning that arrangement - some folks enjoy the transient experience - but i have no interest in investing my own creative energy toward anything that i don’t keep…

    (i already deal with that sixty-five hours every week and remuneration barely suffices to stay my contempt)