• 4 Posts
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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.


  • somnuz@lemm.eetoGames@lemmy.worldWhat games popularized certain mechanics?
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    3 months ago

    This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.

    Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

    Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.









  • I would mostly do more of what I am already doing, spending as much time as possible surrounded by nature, for me personally — woods. Or, riding my bike even more… Learning and reading even more, plus programming level 9000 on the side.

    I could visit Iceland and Japan without overthinking it too much…

    Oh! If this “needs are met” applies to others too, then I could spend more time with people that are now grinding hard all this working or parenting life. If it doesn’t apply — then I could try to do my best that it would.



  • somnuz@lemm.eeOPtoGames@lemmy.world[IMG] is [TEST]
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    5 months ago

    For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.

    Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.




  • I have this neighbor. He is like 70+ yo, after a stroke and a heart attack, barely talks and walks…

    Somehow, this guy still has some slapping sense of humor. How come he pulls it off and most people I briefly checked online history of can’t and more often than not are the same people talking “everyone is just too serious nowadays”, “no-one can get a good joke anymore, huh?” or “why they banned me? Again!”…

    I am not saying this about OP, but I am starting to notice a trend.

    Plus, yeah, being able to read the room (this in itself can be 10 times harder online), knowing your range and type of humor you operate with can definitely help. And sometimes… sometimes it just doesn’t land at all — best lesson to improve or learn something. On the other hand, not everything and not every occasion or room has to be a comedic scene.