

In the online discourse it seems to be two camps. There are the people who reflexively appeal to authority and intimate towards some institutional or academic notion of art. Then there are people who skip to the end by saying everything is art and view you as problematic if you try to specify it at all. It’s obvious that the idea of art is heavily poisoned by centuries of being defined by those who could afford it. Also the chauvinism that art is made by only Western cultures. People want to push back by opening up the realm of art to cover all the neglected categories, genres, techniques, and mediums. But I find it specious to say everything is art based on it’s existing lack of exclusivity. Maybe “art” is just a limited concept for what we’re trying to describe. Luckily there is a third way!
I’m a huge believer in craft vs art. It seems that craft is what most people like more than art anyways. Craft is more Marxist than art because it focuses on actually making a thing rather than how it exists in the mind or heart. I’m not saying the two don’t coexist in pieces that we all agree are art, but craft is my favorite child and the more noble pursuit. Also no big coincidence that you see a huge push in craft in the late 1800s and early 1900s. Also, also art academia pushed indigenous and non-Western art under this category, hmmmmm.
Games undeniably have craft and I think that’s what most people mostly respond to that. When I see arguments like this blog saying “rules are art” without really expanding on that, I just assume she means rules are art because it’s a crafted experience. That’s the key word, craft, showing up to give us a clue. When people are saying games are art they really mean they enjoy the craftsmanship of certain games and want to celebrate it by elevating them to art. Crafts are just fine and we should instead work to elevate craft.
Corporations more often operate in the space of art because it’s easier to tamper with concepts, reactions, and ideas of art than it is to fool someone on the material craft of the product. These companies have advertising, marketing, PR, and run influence campaigns. That’s why these entities are completely on board with calling games art and stressing that in the media. Once everyone accepts games are art then it’s only a matter of using the media you own to declare your products art and give yourself awards. Now you have a new marketing claim against your competitors.
It’s much harder to operate in a space where craft is important. Craft demonstrably declines over time as companies cut costs and squeeze labor in favor of profits. Just as a heuristic, it provides a much better space for the game consumer. Even if a billion dollar company creates a well crafted game, that’s okay. If every game company did that then gamers wouldn’t dwell on this art question so much.
(I did read the article)













I think it’s her articles unless I am missing where she states she prefers he/him pronouns.