Glad you like it. He always does this in-dept technical explanation, which sometimes is too technical for me. I noticed it wasn’t even the video I wanted to link and updated the reply with the additional link about the water level specifically.
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Here is a very good technical video about this topic: The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Edit: I linked the wrong video. Here is the one I wanted to link, from the same guy:
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Exactly. Battletoads isn’t unfair, its just extremely hard (not different from Dark Souls). It’s different kind of hard, compared to Turtles, which had bad controls in example.
I never played that game, but already gave up after reading a lot about it. Another game many people learned to give up is probably Battletoads.
Secret of Mana was originally developed and planned to be released for the SNES CD ROM extension (named Playstation!). It had way more content, graphics and music in CD quality. But, as we know, Nintendo suddenly stopped the plans for CD ROM and Sony created the Playstation therefore. And this angered Squaresoft too, as they had to rework the game and create a cut down version for the cartridge, and it was still more expensive compared to CD too. And later when Nintendo went with carts on N64 again, they had enough and developed Final Fantasy 7 for the Playstation.
Yasunori Mitsuda, the main composer of Chrono Trigger, worked so hard and poured his heart into the game that he got sick and could not work anymore. And because of a hard drive crash he lost ton of in work tracks. That’s why Nobuo Uematsu helped him to finish the scores.
What makes it worse for me is, that I sometimes fall in love with a Free to Play game, instead playing “owned” titles. Then there are the even more enormous count of emulation games with ROMs… and my brother gifted me a Series S where I had tried the Game Pass trial. I don’t know where left and right is anymore.
That website you linked also hosts ton of roms and complete romsets for every possibly system.
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Sometimes I get hyped when a game is on sale and want to buy and download, to play it. But then realize I already have it and immediately loose interest and move on with my life. Humble Bundle ruined my life.
I have tons of games on Steam I forgot to have them. In example I forgot that I had Skyrim and never played it. I’ve tried it this year for the first time in my life, just to see how it is. And immadiately could not play it, because the intro was bugged and I thought its a puzzle I had to solve. Took me until I understood that I had to limit the fps to 60, because Skyrim is buggy if you play it on a 120 Hz monitor.
I agree with you! He changed in recent years and I usually don’t like him anymore and most of his content. But this was really good and any Half-Life fan or anyone else interested into gaming or Valve history might be interested into the interview. The Half-Life developer talks about the development of the original game and how this came to be.
I don’t think this is a good thing. Atari didn’t prove themselves in the recent years, so my trust is shaken. Also taking the company Digital Eclipse from the free market is concerning, because they did awesome jobs with restoration of older games for other companies. Will Atari allow them to work on other projects? And what is the goal here? Does Atari only sell their old stuff and do not produce new games? And if Atari fails, then will Digital Eclipse be resolved into nothing?
I’m worried for Digital Eclipse, because that’s an awesome game house I do not want to lose in the gaming industry.
Me too. And I even purchased the official proprietary dongle from Microsoft and play it wireless. Why not Bluetooth? I don’t like Bluetooth, as I have bad experience with it in the past and would need a dongle for it anyway. Otherwise, the controller works very well with Steam and with non Steam emulators. Microsoft knows how to make good controllers, I give them that.
But on the other hand, I wonder how it is to have a PS5 controller. First, Sony has open source drivers for it and they are included in the Kernel I think (tag me wrong, if it’s not true). Plus it has some features, which the Xbox controllers do not have. I’m very curious, but the prices for new controllers are so expensive!
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I give you right about those overnight experts in forums. 100% true. But I would not give too much respect to the developers (unless they were forced to released it early), because they knew the game was not ready to launch. It’s even their official statement: https://forum.paradoxplaza.com/forum/threads/updates-on-modding-and-performance-for-cities-skylines-ii.1601865/
Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.
Then why the hell do you release the game? So it’s another rushed game and that is you can blame the devs for. That is what upsets me personally the most from all those drama.
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It’s even worse if you look further down on the other unofficial figures list at Marvel’s Avengers. It nearly costed as much as Red Dead Redemption 2 (also unofficial numbers). My assumption is, that the license is in these costs included and why it balooned it.
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No need to check, as it’s the same person who posted it in 5 communities, even in Open Source, where it does not belong. So its clearly spam and should be treated as such.