Hey y’all. I am trying to do a max perimeter style print, and want to know how to remove these smaller sections. I know I could reduce wall count until I remove them, however that isnt dynamic, and leaves larger gaps than I want in other areas. Is there a setting in PrusaSlicer im missing? I messed around with a few but they didnt give me the results I was looking for.

  • david@l.vidja.social
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    1 year ago

    The triangles are a result of the print “wall” changing thickness. Look at the corner on the left. All 10 perimeter lines go all the way round. If 10 go in and 10 come out, we need extra perimeter lines in the corner to fill the extra width. That’s why there are triangles.

    I imagine you could fix this by making the walls the same thickness at all points, but without trying I can’t be sure.

    • Xzi@lemmy.worldOP
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      1 year ago

      They dramatically increase print times and increase blemishes. It’s such a small surface area, that it just ends up creating blobs and shakes the printer.

      • Flaky_Fish69@kbin.social
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        1 year ago

        If you’re finding you’re printer is shaking too much, consider adjusting the acceleration/jerk settings

        it’ll slow prints down- the maximum axcel/jerk will limit the top speed for the very short moves, longer moves remain mostly unaffected- but it will improve print quality.

      • kek_w_lol@lemmy.one
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        1 year ago

        Set top and bottom solid layers to 1. Set infill to concentric and then set infill percentage to 100%.

        It should get rid of most triangles.

        • Xzi@lemmy.worldOP
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          1 year ago

          Unfortunately that has the same issue as well. These triangles are due to the 3 closest perimeter lines meeting, thus concentric ends up with the same issue.

          • kek_w_lol@lemmy.one
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            1 year ago

            Then I am afraid you can’t eliminate all triangles. If you had an extruder with variable extrusion width, then it might have worked. Why are you trying to eliminate the triangles anyway?

    • Xzi@lemmy.worldOP
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      1 year ago

      Yellow is perimeter lines, the goal is to not use infill at all, and to just use multiple perimeter passes.