From latest GameLinked episode (Linus Tech Tips gaming news channel)
I’m worried about the link rot problem when the specific instance used as source goes down.
When I use a website as a source, at the time that I access it for information, I will also save a snapshot of it in the Wayback Machine. Ofc theres no guarantee that the Internet Archive will be able to survive, but the likelihood of that is probably far greater than some random website. So, if the link dies, one can still see it in the Wayback Machine. This also has the added benefit of locking in time what the source looked like when it was accessed (assuming one timestamps when they access the source when they cite it).
That’s unfortunately just how the internet is/works. It’s all links and links to each other. Check out https://archive.is and https://archive.ph - Maybe we can build a decentralized archive thing based on IPFS or something
It’s like we need a DOI system for lemmy posts.
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Somebody wanna fill me in on the don’t kill games thing? I’ve heard it mentioned 3 times now over the course of a week or two so I figure maybe it’s something noteworthy.
It’s an initiative to stop game companies (EA, Ubisoft, Blizzard etc) from being able to decide if you can play a video game that you’ve bought. The example used is for the video game “The Crew” which was an online-only racing game. After the servers were shutdown by Ubisoft, the game that many people bought became unplayable.
What StopKillingGames wants, is that any company that publishes / develop games provide a way for people who own the game to continue playing it indefinitely. This would most likely come in the form of a game server that could be run by any owner of the game, and shouldn’t be a requirement that publishers / developers run the servers forever as that would be unsustainable.
Ew, LTT. I feel dirty.
We did it Lemmy
Fuck yeah, the most wholesome gaming community, no less.
You know how people will repost screenshots of tweets or whatever? The other day I saw a screenshot of a Mastodon post on Instagram.
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Mama we made it
I’m convinced someone on LTT’s team is on Lemmy. Two weeks ago one of their quickbits had a title “u/spez endorses lemmy”.
You left your SI in the link
What is an si (I presume session id)?
And where do look, if there is a standard for these thingies?
I understand that these are query strings, but who decides which keys are there and what they mean? And if they depend completely on the server’s implementation, then how do you know what the “si” key means, except from experience?
Thanks in advance.
It’s an individual tracking code that tells Google who generated the youtube link you click on. That way, they can see who you’re talking with on other websites.
I went, “Ooh! That’s some ingenuity!” and <facepalm>, both at the same time.
Wasting the ingenuity for this stuff.
Beehaw isn’t even Lemmy under the hood iirc but that’s nitpicking
What is it?
Three rats in a trenchcoat
Piefed I think, I don’t even know what it is, I can’t find a ios client for it. it doesn’t even appear in any instance choice dropdowns or such. It’s a marvel it works at all. Probably glued together with cardboard and bee shit like my uni projects
Nah I’m pretty sure it’s still lemmy. This page seems to say they are looking at moving to something else, but they’re still using lemmy for now https://docs.beehaw.org/docs/important-questions-decisions-and-reflections/beehaw-lemmy-and-a-vision-of-the-fediverse/
I already don’t own an xbox and am happy about it. Checkmate, MS.
Well done, that’s so awesome to see.
true
did LTT ever actually fix that issue where they stole somebody’s prototype after trashing it in a review where they tested it on the wrong thing? I had a weird vibe about Linus before that, and just wrote him off after
I think they addressed it, but idk much about it.