Civilization 7 will debut a new 'Ages' system that should lead to a more curated gameplay experience each game. We spoke to Creative Director Ed Beach about how different it makes things.
I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.
Obviously. I mean, I’ve only played Civ 6 for hundreds of hours. But they didn’t function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.
I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least.
I wish they took the neolithic era from Humankind. That’s such a cool super early game element to the game rather than ‘settle your first city ASAP or you’re screwed’.
I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.
You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol
Districts were a thing in Civ 6, before Humankind came out
Obviously. I mean, I’ve only played Civ 6 for hundreds of hours. But they didn’t function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.
I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least.
Which is a weird move IMO, 'cause normally you’re supposed to steal the homework of someone who’s doing a better job than you are.
I wish they took the neolithic era from Humankind. That’s such a cool super early game element to the game rather than ‘settle your first city ASAP or you’re screwed’.