Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
I had an absolute blast with it for about 15-20 hours earlier this year and then it started getting super repetitive. Ended up dropping it for a new release.
Great villain, though. I’ll probably go back to it just to see how the story plays out.
You made it farther than I did, lol. Got worked by Ymir.
IGN’s reviewer really didn’t like it, scoring 5 out of 10. Probably an outlier, but the overall consensus does seem on the low side for a Mario game.
Also the easiest way to play the PSP version with the combat slowdown fix, which is essential.
I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.
Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.
I hear that Wilds will have a similar setup for the main story co-op–outright bizarre for a AAA game releasing in freaking 2025–but here’s hoping it won’t have the other issues at least.
It’s an amazing fit for Takarazuka. I’d absolutely be going if I were still in the area.
I don’t think you’re necessarily wrong on this. Part of the problem is new IPs are risky, and I’m sure market research is telling the big publishers that you’d better not suddenly downgrade your graphics on an established property. Nintendo’s very comfortable in this space because they haven’t really gone this route with first party. They’ve even managed to thread the needle on Mario, Metroid, and Zelda by having both 2D and 3D offerings.
My wishlist is Final Fantasy Tactics, Sid Meier’s Alpha Centauri, and Xenogears. A Xenogears remake likely isn’t ever happening so I’d be happy with a remaster, and it’s practically an open secret at this point that an FFT project is in development. It getting the Tactics Ogre Reborn treatment would be lovely, but what I really want is an orchestrated soundtrack. Here’s hoping it doesn’t get cancelled. 🤞
As a genre, 4X is still kicking around, but I’m not even sure if SMAC is beloved enough to get the treatment. Good voice acting would be essential.
I’d be happy with a simple remaster with a cleaned-up script. Disc 2 wasn’t as bad as I’d remembered on a replay I had earlier this year.
I’ve heard of Ale Abbey! I think it might have been on the PC Gaming Show or something this past summer. I do like 2D base builders.
Just heard of this guy for the first time in the chatter around reviews for this game (which has been…interesting, to say the least). Similar tastes to mine, so that’s promising for me for Veilguard. Speaking of which, sounds like I should be trying Pathfinder: Wrath of the Righteous.
Still need market demand. People want these products.
You can’t just chase a trend and throw out a game and expect it to print money. Ask Sony how that went for their run at a hero shooter.
A lot of those games are still around, just not in legal distribution channels.
The more at-risk stuff is newer games going forward, such as live-service games or games locked down with DRM that requires authentication to play.
Here’s a second person, then. It shouldn’t be too surprising; anyone that works in games media will tell you that new releases are what drive peak engagement.
RSS can be similar to their Twitter feed, with a curated set of highlighted games once a certain amount of reviews are in. I already get a dozen feeds that have reviews in them anyway, and I often read them even if I’m not already interested in the game. Why not an aggregate? I’d subscribe in a heartbeat.
I doubt anyone knows how much of the playerbase it makes up, but the WoW subscription effectively went up to $20 a month for anyone that’s using in-game gold to fund it.
There are certainly people that specifically like that kind of storytelling that puts the onus on the audience to do some digging. It’s why Malazan Book of the Fallen is popular, for example.
It didn’t do as much for me in Elden Ring, but I enjoyed it in Dark Souls 3 and it’s why Demon’s Souls has one of my favorite moments in gaming. Wouldn’t have worked with more explicit narrative.
This succinctly covers my view on it as well. I think it’ll be more of a problem a few years down the road as statist admin culture begins to influence the mods of more communities there, but for now I treat it on an community-by-community, user-by-user basis. I wouldn’t be surprised if a majority of community leaders and users in general that went to lemmy.ml simply did because it was one of the larger instances last year and didn’t think much more of it than that.
If I have a choice, though, I’ll still try to grow a community on one of the smaller instances simply because it’s still one of the largest ones, and that’s better for the health of the network.
Would be foolish not to go patient on it after Reforged. After D2R, I’m not completely writing it off, though.