• AMillionNames@sh.itjust.works
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    2 months ago

    The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself “This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games.”

  • blockheadjt@sh.itjust.works
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    2 months ago

    It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

    • Cethin@lemmy.zip
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      2 months ago

      I love how you can probably accurately guess someone’s age by if they think Skyrim was the best Bethesda game. It was bland and boring, but pretty, in my opinion.

    • redfellow@sopuli.xyz
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      2 months ago

      There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

      It’s kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

      • leftzero@lemmynsfw.com
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        2 months ago

        They are still making games based on 15 year old standards

        If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.

        The enshittification started with Oblivion, and only got worse from there.

      • dindonmasker@sh.itjust.works
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        2 months ago

        My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It’s the best i can ask for.

        • TachyonTele@lemm.ee
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          2 months ago

          They’re definitely not going to go back to any of the better earlier games before Skyrim.

          • dindonmasker@sh.itjust.works
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            2 months ago

            Idk i never played the other games. I’ve heard many times that they are better. I play skyrim in VR only. I might look for mods to play the earlier games in VR as well.

              • Rhynoplaz@lemmy.world
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                2 months ago

                You can probably get a used Quest 2 for a good price. It’s definitely capable enough to get a feel for VR, and whether or not you should invest more in a better setup.

                • TachyonTele@lemm.ee
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                  2 months ago

                  Yeah I know. Unfortunately new toys like new hardware isn’t in my current future. Someday though.

    • Sabata@ani.social
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      2 months ago

      If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

    • ArxCyberwolf@lemmy.ca
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      2 months ago

      “Our tech is cutting edge as far as I can tell, the Creation Engine’s aging very well! We’re not planning on doing anything about it.”

    • TachyonTele@lemm.ee
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      2 months ago

      Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?

  • LordCrom@lemmy.world
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    2 months ago

    Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.

  • Makeitstop@lemmy.world
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    2 months ago

    I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.

      • Zorsith@lemmy.blahaj.zone
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        2 months ago

        If they did that nobody would even be able to play the game, you expect Bethesda to do their own patching!?

      • NaibofTabr@infosec.pub
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        2 months ago

        Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.

        • krashmo@lemmy.world
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          2 months ago

          You say that as if it removes the possibility but I don’t think I need to provide specific examples of obviously foolish decisions ruining modern games. There are plenty to choose from.

          • NaibofTabr@infosec.pub
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            2 months ago

            Oh absolutely, and Bethesda is absolutely capable of that. It would be very myopic for them though. They can’t possibly be ignorant of the fact that modding is what kept Skyrim selling for a decade.

            Preventing modding would be a substantial exercise in hubris (“we don’t need them”), or one of those intentional failure/tax writeoff things.

  • iAmTheTot@sh.itjust.works
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    2 months ago

    I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.

  • [email protected]@sh.itjust.works
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    2 months ago

    Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.

  • KoboldCoterie@pawb.social
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    2 months ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

  • AgentOrangesicle@lemmy.world
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    2 months ago

    It’s cool. We’ll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

    • The Modding Community
  • ArcaneSlime@lemmy.dbzer0.com
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    2 months ago

    Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.

    I’m not sure I’ll be picking it up tbh.

  • TommySoda@lemmy.world
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    2 months ago

    After Starfield my expectations are so low that the only way I’d be disappointed is if it’s worse than Skyrim. And Skyrim wasn’t even that amazing in hindsight.

    • massive_bereavement@fedia.io
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      2 months ago

      The best they made, for me, was Morrowind.

      While I enjoyed the rest of entries and I’m very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.

      My advice would be to go back to that time and instead of massive places, just build a fun place to explore.

      • Coskii@lemmy.blahaj.zone
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        2 months ago

        And the combat was laughably terrible. Still my favorite entry as well. I just felt so unhindered after getting through the first bit.

        The one thing that really made it stand out to me was the caves. Some were short, most had hidden places in them that would normally be a pain to get to, and the larger ones were works of art.

        • massive_bereavement@fedia.io
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          2 months ago

          I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.

          It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.

          That said, yes combat was dull, uninspired and probably the weakest part of the series.

      • untorquer@lemmy.world
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        2 months ago

        The hand-craftedness of morrowind. That was why is was so good. There was always something hidden. You saw the dev’s hand in every area knowing someone would explore it even though it’s off the beaten path. The vendors actually carried or stored their inventory and it could be stolen without some theft marker telling the guards across the world "this is Balti Ser’s wooden fork, remove from player!’

        Oblivion and later: paintbrush go brrrr