thats called R&D. I don’t personally spend millions of dollars, but I do spend money on things that never pan out but teach me a lot of lessons I can apply to my next project
If I owned a multimillion dollar company, probably yeah. There’s a limit but for a groundbreaking company the RCA labs are more a warning of “but they actually have to complete projects at some point and have direction” than a “everything needs to be rigidly directed”.
“Hey I have an idea for something I’d like to exist” is quite possibly one of the best things a business owner can hear out of an R&D engineer’s mouth. You provide oversight in accordance with the risk factors established by your financials, business plan, and how good of an idea it is. But if a bunch of them like it as a product that’s a good sign.
It’s not as strict as you are trying to make it out to be. My favorite job ever was a small company. The owner was fine with us programmers just working on pet projects on company time. I was goofing around at some point and ended up writing us some code that ended up being kind of a workshop for some code that us programmers would have to sit and work on. It allowed non-programmers to set up the same conditions and handled the ‘code’ part internally. It was all because I was just goofing around with program ideas and eventually got to that point where I had my eureka moment. I didn’t set out to waste company time and money, but the end result paid off in droves, which is exactly how it sounds like the deck came to be. Another programmers goofy side project turned into an accounting package that we ended up tying into our actual product. If our boss/owner had been looking at it the way you are describing, none of that would have come to fruition, but look at all the money he would have saved not letting us programmers do what we did. /s
It’s not a waste of resources if you learn something. Think of this as research rather than product development. You can try many things (from VR, to miniaturised computers, to cloud gaming, controllers with wonky form factors…) to see what results in a good experience. You don’t need to get anywhere near a full fledged product to understand those things, so the waste of resources isn’t massive anyway.
I’d bet at the moment people decided “this is useful, I even want this for me, so let’s turn it into a product” the steam deck looked more like a screen, a gamepad and a raspberry pi all taped together or jammed into a 3d printed prototype chassis.
If people have spare capacity to work on these projects, the material cost at such a point can be under <5k which is peanuts for a company like Valve.
Do you really, truly believe that everything that’s never been done before is a 100% sure bet to invest time and money into?
Do you really have no idea of how complex, untested, but potentially viable ideas come to fruition, come to be found out as coherent and workable vs incoherent and non workable?
… You are aware that matchsticks were essentially invented by the scattershot approach of a man who just had the time, funding, and materials to just basically randomly test a whole bunch of chemical compounds, and he just happened to accidentally drag a stick covered in concoction #38 or whatever against a hearth, whereupon it burst into flame?
… Do you think the Wright Brothers, or any other early experiments of developing flying machines… or all those involved in early rocketry… do you think all of those people were 100% sure that each of their designs would work?
Nothing worth doing is ever worth doing just for money. You’ll never innovate if you never put time into projects simply for practice, or better still, enjoyment.
That’s pretty much the point. The steam deck was a huge success, but the only reason it could exist and be such a success was because they had the freedom to do what they liked and not worry about management with attitudes like yours.
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this is how I know you’ve never created anything, lol. lots of times, you fail at making something, but you learn from those failures.
who knows what other projects they threw money at and failed, the only one I can think of rn were the steam machines.
I’m sure they learned from those mistakes, tried again, and here we are with the steam deck
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thats called R&D. I don’t personally spend millions of dollars, but I do spend money on things that never pan out but teach me a lot of lessons I can apply to my next project
If I owned a multimillion dollar company, probably yeah. There’s a limit but for a groundbreaking company the RCA labs are more a warning of “but they actually have to complete projects at some point and have direction” than a “everything needs to be rigidly directed”.
“Hey I have an idea for something I’d like to exist” is quite possibly one of the best things a business owner can hear out of an R&D engineer’s mouth. You provide oversight in accordance with the risk factors established by your financials, business plan, and how good of an idea it is. But if a bunch of them like it as a product that’s a good sign.
It’s not as strict as you are trying to make it out to be. My favorite job ever was a small company. The owner was fine with us programmers just working on pet projects on company time. I was goofing around at some point and ended up writing us some code that ended up being kind of a workshop for some code that us programmers would have to sit and work on. It allowed non-programmers to set up the same conditions and handled the ‘code’ part internally. It was all because I was just goofing around with program ideas and eventually got to that point where I had my eureka moment. I didn’t set out to waste company time and money, but the end result paid off in droves, which is exactly how it sounds like the deck came to be. Another programmers goofy side project turned into an accounting package that we ended up tying into our actual product. If our boss/owner had been looking at it the way you are describing, none of that would have come to fruition, but look at all the money he would have saved not letting us programmers do what we did. /s
It’s not a waste of resources if you learn something. Think of this as research rather than product development. You can try many things (from VR, to miniaturised computers, to cloud gaming, controllers with wonky form factors…) to see what results in a good experience. You don’t need to get anywhere near a full fledged product to understand those things, so the waste of resources isn’t massive anyway.
I’d bet at the moment people decided “this is useful, I even want this for me, so let’s turn it into a product” the steam deck looked more like a screen, a gamepad and a raspberry pi all taped together or jammed into a 3d printed prototype chassis.
If people have spare capacity to work on these projects, the material cost at such a point can be under <5k which is peanuts for a company like Valve.
Found the Buisness major
That user legitimately spends all day posting pedantic BS lmao, this is hilarious.
Literally the archetype of le Reddit neckbeard to a tee, Christ what a loser
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… and they’ve now deleted all their posts.
I do have to say this has been amusing… haven’t seen this caliber of very obviously wrong but actually no you’re wrong in a while.
EDIT: Wow, no, holy shit, their entire account is gone now.
holy shit, talk about going nuclear. he should have just taken the L, learned from this and moved on…
Do you really, truly believe that everything that’s never been done before is a 100% sure bet to invest time and money into?
Do you really have no idea of how complex, untested, but potentially viable ideas come to fruition, come to be found out as coherent and workable vs incoherent and non workable?
… You are aware that matchsticks were essentially invented by the scattershot approach of a man who just had the time, funding, and materials to just basically randomly test a whole bunch of chemical compounds, and he just happened to accidentally drag a stick covered in concoction #38 or whatever against a hearth, whereupon it burst into flame?
… Do you think the Wright Brothers, or any other early experiments of developing flying machines… or all those involved in early rocketry… do you think all of those people were 100% sure that each of their designs would work?
deleted by creator
Nothing worth doing is ever worth doing just for money. You’ll never innovate if you never put time into projects simply for practice, or better still, enjoyment.
deleted by creator
Good thing you weren’t working at steam, huh.
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That’s pretty much the point. The steam deck was a huge success, but the only reason it could exist and be such a success was because they had the freedom to do what they liked and not worry about management with attitudes like yours.
deleted by creator